oc_diving_v9 (FIXED... maybe)
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- prop_static
- Posts: 67
- Joined: Mon Mar 08, 2010 7:52 pm
oc_diving_v9 (FIXED... maybe)
Download: http://www.mediafire.com/?nfgbwhskly3p6ud (version 9 fix)
A map where you go diving to find loot which you can sell, and buy things to help you.
I suggest working together and pooling money, as some stuff is pretty expensive (but worth it).
Feel free to suggest more features.
You can currently buy:
-storage boxes (don't work very well, thinking of removing them)
-oxygen tanks (keeps you alive underwater if near)
-portable refinery (no more driving back to the start repeatedly!)
-fishing rod (totally an original idea, honest!)
-boat (drivable, and you can temporarily store loot on it so that you need fewer trips back to your base or the start point)
-big boat
-uber harvester (flying submarine thing which can pick up loot)
-anti shark device
-portable ammo crates
-portable teleporter set
-houses (with two keys, so you can give one to a friend or throw it in the deleter if you really don't want it)
-various base parts which can be frozen/unfrozen (press E to freeze, punt with grav gun to unfreeze)
-some more stuff, i lost track of what i put in.
Base parts include:
-working ladder
-door+key set
-window panel
-wall panel
-floor panels
-suit chargers
Loot items include:
-sapphire, worth 25 points
-ruby, worth 50 points
-gold bar, worth 100 points
-two kinds of fish, worth 25 and 75 points. The expensive kind can only be caught away from the spawn area, and takes a bit longer.
-oil, brought at the rig for 100 and sold back at the start for 200
-crystals, found underground and can be sold at the oilrig or made into batteries to make the oilrig run faster.
New screenshots:
V4: http://img11.imageshack.us/gal.php?g=diving10.png
Old screenshots:
V2/3: http://img535.imageshack.us/gal.php?g=diving09.png
V1: http://img408.imageshack.us/g/diving01.png/
Credits:
Making the map - Me
Making models - Vesuvian (goldbar, battery, crystal, boat, gems, and everything that isn't a perch model or already in the source engine)
Fish model(perch) - BigFoot
Warehouse before tweaking (just the brushwork, not the delivery system) - Jake
See last update post for more info on what was last added - this post is going to be out of date because there are too many changes to write about.
A map where you go diving to find loot which you can sell, and buy things to help you.
I suggest working together and pooling money, as some stuff is pretty expensive (but worth it).
Feel free to suggest more features.
You can currently buy:
-storage boxes (don't work very well, thinking of removing them)
-oxygen tanks (keeps you alive underwater if near)
-portable refinery (no more driving back to the start repeatedly!)
-fishing rod (totally an original idea, honest!)
-boat (drivable, and you can temporarily store loot on it so that you need fewer trips back to your base or the start point)
-big boat
-uber harvester (flying submarine thing which can pick up loot)
-anti shark device
-portable ammo crates
-portable teleporter set
-houses (with two keys, so you can give one to a friend or throw it in the deleter if you really don't want it)
-various base parts which can be frozen/unfrozen (press E to freeze, punt with grav gun to unfreeze)
-some more stuff, i lost track of what i put in.
Base parts include:
-working ladder
-door+key set
-window panel
-wall panel
-floor panels
-suit chargers
Loot items include:
-sapphire, worth 25 points
-ruby, worth 50 points
-gold bar, worth 100 points
-two kinds of fish, worth 25 and 75 points. The expensive kind can only be caught away from the spawn area, and takes a bit longer.
-oil, brought at the rig for 100 and sold back at the start for 200
-crystals, found underground and can be sold at the oilrig or made into batteries to make the oilrig run faster.
New screenshots:
V4: http://img11.imageshack.us/gal.php?g=diving10.png
Old screenshots:
V2/3: http://img535.imageshack.us/gal.php?g=diving09.png
V1: http://img408.imageshack.us/g/diving01.png/
Credits:
Making the map - Me
Making models - Vesuvian (goldbar, battery, crystal, boat, gems, and everything that isn't a perch model or already in the source engine)
Fish model(perch) - BigFoot
Warehouse before tweaking (just the brushwork, not the delivery system) - Jake
See last update post for more info on what was last added - this post is going to be out of date because there are too many changes to write about.
Last edited by Beanbrains on Mon Nov 15, 2010 10:16 pm, edited 20 times in total.

Oh wow, sounds like a new addition to the Merchant (Harvest/paysan)genre.
I'm going to take a peak tell you my thoughts tomorrow. I have to say the map sounds like a cool fun map to kill some time on.
And btw nice first post!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Sounds awesome, are you able to put things in your inventory? By the way, when you get ammo boxes does that mean you will be fighting things underwater or defending your base? (btw, can weapon wielding npcs shoot underwater? I know the gauss gun and pistol can and that any npc can survive in water, even rollermines and manhacks, but I don't know if they can shoot back)
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- prop_static
- Posts: 67
- Joined: Mon Mar 08, 2010 7:52 pm
OC's inventory system doesn't seem to like storing anything other than single tiny physics props, so all that fits in your inventory currently is a door key.Tallfire wrote:Sounds awesome, are you able to put things in your inventory? By the way, when you get ammo boxes does that mean you will be fighting things underwater or defending your base? (btw, can weapon wielding npcs shoot underwater? I know the gauss gun and pistol can and that any npc can survive in water, even rollermines and manhacks, but I don't know if they can shoot back)
Also the ammo boxes were just kind of put in there for messing about, cant really think of a suitable way of putting enemies in the map (abandoned underwater buildings with ceiling turrets and stuff? An arena?).
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- prop_static
- Posts: 67
- Joined: Mon Mar 08, 2010 7:52 pm
Ichthyosaurs are in right? A map like this is probably one of the best situations to use them. Other than that, underwater air pockets like caves could be another place to use regular enemies.Beanbrains wrote:cant really think of a suitable way of putting enemies in the map (abandoned underwater buildings with ceiling turrets and stuff? An arena?).
Quick feedback!
Ichys gotta have'em!
huge 3d skybox with leeches to mark the border between playable and non playable areas.
Much deeper game area (and yeah caves and air pockets like tysn said).
Texture and model over haul (less brush based stuff, more model interaction).Crystal models etc.
less combine textures/construction and more normal docks/fishing village (oc_return_c17 has some nice examples).
But yeah I like your ideas.
Ichys gotta have'em!
huge 3d skybox with leeches to mark the border between playable and non playable areas.
Much deeper game area (and yeah caves and air pockets like tysn said).
Texture and model over haul (less brush based stuff, more model interaction).Crystal models etc.
less combine textures/construction and more normal docks/fishing village (oc_return_c17 has some nice examples).
But yeah I like your ideas.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- prop_static
- Posts: 67
- Joined: Mon Mar 08, 2010 7:52 pm
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- npc_combine_elite
- Posts: 469
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- Location: lolwut L0C4tI0n?
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I'd definitely go with this, but speaking of crystals...fug4life wrote: Texture and model over haul (less brush based stuff, more model interaction).Crystal models etc.

Made this for my map some time ago, if you want you can use it

But I have to recompile it as a dynamic/physics prop

Yeah also the return_c17 crystal. And there are some new money coins likely to come with 1.35 that Tysn has made, they would be cool aswell.
I've been thinking about if you were cave exploring, underwater flares would be cool too.
Also tonight, I'll try draw a sketch to give you some ideas for the map.
I've been thinking about if you were cave exploring, underwater flares would be cool too.
Also tonight, I'll try draw a sketch to give you some ideas for the map.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database