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Re: oc_diving_v9 (FIXED... maybe)

Posted: Wed Dec 01, 2010 11:16 am
by fug4life
Yes, what he said.^

Though note, you can have differing levels but the two waters must not be able to see/touch each other in terms of visibility & visleafs. (i.e somewhere you need to come out of the water and turn a rigthangle hintbrushed corner).

And like he said the only way to come out of water is to come back up to the surface, but that surface dosen't have to be in the same 2d skybox. You just need to trick players that they are going down deep enough to think that when they come up out of the water they are still lower than they think.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Wed Dec 01, 2010 3:27 pm
by Vesuvian
Something to consider for next time, though I think we have our work cut out for us without completely changing the temple shaft for now. Thanks!

Re: oc_diving_v9 (FIXED... maybe)

Posted: Wed Dec 01, 2010 4:13 pm
by fug4life
True, even the current passage wouldnt be so bad if it was made more of stone or something (can still be square), a bit atlantis like.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Fri Dec 03, 2010 5:17 am
by Vesuvian
Oh the passage has definitely been updated, I'm just saying as far as I know, Bean probably wont be changing his underwater workaround.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sat Dec 04, 2010 12:04 pm
by Angry
I love this map... But I hear big boat makes the map crash? Is this fixed?

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sat Dec 04, 2010 12:29 pm
by destiny
yes thats fixed. only problem is getting out you have to spam your use button sometimes to get out of boats.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sat Dec 04, 2010 11:15 pm
by cartman-2000
Athrun Zala 02 wrote:
Vesuvian wrote::wink:
They winking face of a big secret! and thanks, I am no longer crashing.
The crashing is worse then before with some ati users,my self and one of my other friends crashed out like 3-4 times in an hour long period of time.

Has anyone else notice missing textures on the trees on the small island?

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sun Dec 05, 2010 12:36 am
by destiny
the missing tree texture is something we all have. i think, i have it.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sun Dec 05, 2010 5:18 am
by Vesuvian
The tree texture is a problem with the model pack the previous helper used. Trees are being replaced in v10.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sun Dec 12, 2010 10:53 pm
by Vesuvian
Muh, just spent like 2 hours trying to make a better uncut crystal model. Harder than it sounds. New one looks like ass too.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Sun Dec 12, 2010 11:27 pm
by fug4life
Better to die having atleast tried.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Tue Dec 14, 2010 6:57 pm
by Vesuvian
ImageImage

Re: oc_diving_v9 (FIXED... maybe)

Posted: Tue Dec 14, 2010 7:34 pm
by destiny
the tau cannons from japan? i thought it was from black messa research facility in new mexico or where ever black messa was stationed.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Tue Dec 14, 2010 8:05 pm
by Vesuvian
It's not meant to be taken seriously. I included a quote from Black Mesa. Sheesh.

Re: oc_diving_v9 (FIXED... maybe)

Posted: Tue Dec 14, 2010 8:47 pm
by fug4life
Love it! spread the propaganda!