[Incomplete]oc_tunnel
Posted: Mon Dec 13, 2010 5:11 pm
Well, at one time I was working on a multiplayer PVP map for OC, it never got done because I realized I shouldn't be making a MP map as I can't even play one due to my internet connection. I can't properly balance such a thing if I have little to no experience with it.
So, I'll go ahead and release the work in progress build so maybe new mappers can learn from it or maybe continue it if they want. It was in pretty early build and still has bad lighting, glitches and the gameplay side isn't done at all. Hopefully people can learn from it, or use chunks of it's brushwork for their maps, or even if it doesn't help anyone in anyway it will at least show a different style of map creation. I just didn't think the map deserved to sit on my hard drive for the rest of eternity and help no one.
Contents:
Compiled BSP (HDR, Full VIS and RAD)
VMF
WIP waterflow VMT(half working)
Reflective tile floor VMT(is working)
Pictures:
Download [905 KB | 4.02 MB Uncompressed]
So, I'll go ahead and release the work in progress build so maybe new mappers can learn from it or maybe continue it if they want. It was in pretty early build and still has bad lighting, glitches and the gameplay side isn't done at all. Hopefully people can learn from it, or use chunks of it's brushwork for their maps, or even if it doesn't help anyone in anyway it will at least show a different style of map creation. I just didn't think the map deserved to sit on my hard drive for the rest of eternity and help no one.
Contents:
Compiled BSP (HDR, Full VIS and RAD)
VMF
WIP waterflow VMT(half working)
Reflective tile floor VMT(is working)
Pictures:
Download [905 KB | 4.02 MB Uncompressed]