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Oc_Paysan help

Posted: Sat Apr 26, 2014 1:30 am
by Bondagger
I understand its an old map but I have only recently discovered obsidian conflict and I love Harvest type maps. I really want to play oc_pansan but every time i go into the map all i seed is a void sky and black and purple squares everywhere. I have explored the possible solutions in the map release thread and nothing has worked. I have source sdk 2007 play time and own hl2, hl2ep1, hl2ep2. the cfg folder already has the mount file which shows this.
"oc_paysan"
{
"MountEpisodeTwo" "1"
}
I also get a mess of errors on entry to the map showing this.

Couldn't find custom font file 'resource/cs.ttf'
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef spec_drawstatus doesn't point to an existing ConVar
Client dll loaded for Obsidian Conflict
Unknown command "sv_backspeed"
CModelLoader::Map_IsValid: No such map 'maps/oc_background01.bsp'
map load failed: oc_background01 not found or invalid
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_cp_badlands
maxplayers set to 4
Adding master server
Adding master server
maxplayers set to 4
Network: IP
Failed to load $include VMT file (materials/GLASS/COMBINEPODGLASS001A.vmt)
Error: Material "maps/oc_paysan_b11/glass/combinepodglass001a_5154_3742_192" uses unknown shader "patch"
env_cubemap used on world geometry without rebuilding map. . ignoring: overlays/puddle001a
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/stove01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_small01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_xlarge03_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_xlarge02_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/rock_coast02d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_large01_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_outland/generator_static01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/fence_trail_512.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/fence_trail_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/fence_trail_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/fence_trail_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/fence_trail_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shelves.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/fallentree_dry02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_large01_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_large03_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_xlarge03_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/forestrock_cluster01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_large01_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/forestrock_single01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/forestrock_single01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/rock_coast02d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_large01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/stalactite_static02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/forestrock_single01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/stalactite_cluster02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_xlarge03_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/struts_tunnel192_03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/floodlight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/stalactite_static02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_large01_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/floodlight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/exterior_fence_notbarbed002d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/exterior_fence_notbarbed002b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SoundEmitter: adding map sound overrides from scripts/game_sounds_cs_weapons.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_hl1.txt [122 total, 8 replacements, 8 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_music.txt [32 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_agrunt.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_roach.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_scientist.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_bigmomma.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_assassin.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_gargantua.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_snark.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_tentacle.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_controller.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_nihilanth.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_hl1turret.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_eli_lab.txt [225 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_trainyard.txt [294 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_k_lab.txt [404 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_k_lab2.txt [88 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_coast.txt [234 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_novaprospekt.txt [443 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_streetwar.txt [245 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_streetwar2.txt [73 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_breencast.txt [109 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_citadel.txt [380 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_canals.txt [189 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_ravenholm.txt [190 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_ravenholm2.txt [86 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_canals2.txt [37 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_c17_02a.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_e3_c17.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_e3_town.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_e3_bugbait.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_music.txt [90 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_music_episodic.txt [18 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_weapons_episodic.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_voices_episode_01.txt [1737 total, 1 replacements, 1 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_aftermath_episodic.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_outland_episodic.txt [318 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_addendum_ep2.txt [287 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_vehicles_ep2.txt [25 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_weapons_ep2.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_sounds_music_episodic2.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/level_voices_episode_02.txt [5235 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_eli.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_alyx.txt [87 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_dog.txt [64 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_citizen.txt [430 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_barney.txt [100 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_soldier.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_strider.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_zombie.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_vortigaunt.txt [428 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_turret.txt [30 total, 2 replacements, 2 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_scanner.txt [33 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_rollermine.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_poisonzombie.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_metropolice.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combinecamera.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_manhack.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_ichthyosaur.txt [11 total, 1 replacements, 1 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_blackheadcrab.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_fastheadcrab.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_headcrab.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_fastzombie.txt [19 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_birds.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_gunship.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_dropship.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_barnacle.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_attackheli.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlionguard.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlion.txt [22 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_env_headcrabcanister.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combine_ball.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combine_mine.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_sniper.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_stalker.txt [24 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_gman.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_bullsquid.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_hydra.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_houndeye.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_defender.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_zombine.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_mortarsynth.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_hunter.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_alyx_episodic.txt [554 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_strider_episodic.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_turret_episodic.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_soldier_episodic.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_ministrider_episodic.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_roller_episodic.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combine_ball_episodic.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_citizen_episodic.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_citizen_ep1.txt [233 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_dog_episodic.txt [37 total, 4 replacements, 4 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlion_episodic.txt [12 total, 1 replacements, 1 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlionguard_episodic.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_advisor.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_advisor_episodic2.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_alyx_episodic2.txt [41 total, 13 replacements, 13 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlion_grub_episodic.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_antlionguard_episodic2.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_attackheli_episodic2.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_citizen_episodic2.txt [231 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_combine_cannon.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_fastzombie_episodic2.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_strider_episodic2.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/npc_sounds_turret_episodic2.txt [2 total, 0 replacements, 0 duplicated replacements]
Executing listen server config file 'listenserver.cfg'
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Couldn't find any entities named caillou_grotte2, which point_template template_roche is specifying.
Couldn't find any entities named gun_sensor, which point_template template_civil_1 is specifying.
SV_StartSound: ambient/fire/firebig.wav not precached (0)
SV_StartSound: ambient/fire/firebig.wav not precached (0)
SV_StartSound: ambient/fire/firebig.wav not precached (0)
SV_StartSound: ambient/fire/firebig.wav not precached (0)
Attempted to create unknown entity type Nothing!
NULL Ent in UTIL_PrecacheOther
Door gate_prison with conflicting collision settings, removing ignoredebris
Precache of sprites/physcannon_bluecore2b ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physcannon_bluecore2b
ERROR!: Can't create physics object for models/props_mining/elevator_winch_cog.mdl
npc_antlion_template_maker using pool behavior without a specified pool regen time.

[L] Classic Co-op
Map: oc_paysan_B11
Players: 1 / 4
Build: 4104
Server Number: 1

unrecognized conditional test lowfill?$minfadesize in particle/smoke1/smoke1_nearcull
unrecognized conditional test lowfill?$maxfadesize in particle/smoke1/smoke1_nearcull
unrecognized conditional test lowfill?$blendframes in particle/smoke1/smoke1_nearcull
unrecognized conditional test !lowfill?$depthblend in particle/smoke1/smoke1_nearcull
unrecognized conditional test lowfill?$depthblend in particle/smoke1/smoke1_nearcull
unrecognized conditional test !lowfill?$startfadesize in particle/smoke1/smoke1
unrecognized conditional test lowfill?$startfadesize in particle/smoke1/smoke1
unrecognized conditional test !lowfill?$endfadesize in particle/smoke1/smoke1
unrecognized conditional test lowfill?$endfadesize in particle/smoke1/smoke1
unrecognized conditional test lowfill?$blendframes in particle/smoke1/smoke1
unrecognized conditional test !lowfill?$depthblend in particle/smoke1/smoke1
unrecognized conditional test lowfill?$depthblend in particle/smoke1/smoke1
No pure server whitelist. sv_pure = 0
Failed to load $include VMT file (materials/GLASS/COMBINEPODGLASS001A.vmt)
Error: Material "maps/oc_paysan_b11/glass/combinepodglass001a_5154_3742_192" uses unknown shader "patch"
env_cubemap used on world geometry without rebuilding map. . ignoring: overlays/puddle001a
VAC secure mode disabled.
Elmonodara has joined the game
--- Missing Vgui material vgui/crosshairs/crosshair1
Couldn't find custom font file 'resource/cs.ttf'
Redownloading all lightmaps
Failed to load sound "ambient\levels\caves\rumble1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\crik3.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\dist_birds2.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\treewind1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\crik1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\treewind2.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\buzz3.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\dist_birds3.wav", file probably missing from disk/repository
ERROR!: Can't create physics object for models/props_outland/pumpkin01_explosive.mdl
Failed to load sound "ambient\levels\caves\rumble1.wav", file probably missing from disk/repository
ERROR!: Can't create physics object for models/props_outland/pumpkin01_explosive.mdl
Failed to load sound "ambient\levels\caves\rumble1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\treewind3.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\caves\rumble1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\chirp2.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\dist_birds1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\buzz3.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\dist_birds6.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\chicka2.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\dist_birds1.wav", file probably missing from disk/repository
Failed to load sound "ambient\levels\forest\treewind3.wav", file probably missing from disk/repository

please help...

Re: Oc_Paysan help

Posted: Sat Apr 26, 2014 6:25 am
by TESLA-X4
Those errors are due to the required content not being mounted. Valve's transition to Steampipe a while back broke the mounting system, so you'll have to resort to the method described in this thread for now (client mount fix). Sorry for the inconvenience.

Re: Oc_Paysan help

Posted: Sat Apr 26, 2014 1:58 pm
by Bondagger
tut did not help but it was very confusing

Re: Oc_Paysan help

Posted: Sat Apr 26, 2014 2:38 pm
by MaestraFénix
Bondagger wrote:tut did not help but it was very confusing
Where you need help? You did all the steps and didn't work?

Re: Oc_Paysan help

Posted: Sat Apr 26, 2014 3:00 pm
by Bondagger
I needed help with the gcf extraction. the link thing worked fine. I was right clicking on the root and clicking extract and it said it was done but none of the extracted files showed up, so I tried selecting all the contents from the right side after clicking root then clicking extract and I would get a access denied error, so I selected all the files in the open gcf pak and just dragged and dropped the contents into the folder and walla it worked but took a little longer then the extract.

Re: Oc_Paysan help

Posted: Sat Apr 26, 2014 4:43 pm
by MaestraFénix
And after that didn't work? Remember that you only have to do the client one.

Re: Oc_Paysan help

Posted: Sun Apr 27, 2014 12:16 am
by Bondagger
no it worked, i got into the game and could see the proper textures. Would be useful to have a script for it to do it for me

Re: Oc_Paysan help

Posted: Sun Apr 27, 2014 11:03 am
by MaestraFénix
Bondagger wrote:no it worked, i got into the game and could see the proper textures. Would be useful to have a script for it to do it for me
There was one, but it tend to gave problems.

Re: Oc_Paysan help

Posted: Tue Oct 21, 2014 5:32 pm
by funk
Sorry to hijack the thread, but is there any way to cheat/spawn wooden planks? The reason I ask is sometimes the server will crash and we lose everything as there is no save option. I was thinking something along the lines of prop_physics_create? but I don't even know the file to use if that was an option.