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oc_tantrum_b5

Posted: Sun Sep 03, 2006 10:33 am
by Svanrog
OC_TANTRUM_B5
DOWNLOAD oc_tantrum_b5.zip (Just extract the zip into your '.../steam/steamapps/sourcemods/obidian' folder)

In one of the Combine's bases in the Nevada desert there have been an uprising. An uprising among the Combines themselves. Your objective is to infiltrate the base and neutralize their weapons of mass destruction while there is counfusion among the Combine.
As you arrive the rebelling Combines have full control over the situation, but as every second goes by a larger group of Elite Combines are on their way to put things in order. To to make the rebelling Combines surrender, overwatch have deactivated all local supression devices and forcefields that usually protect them from Xen creatures.

Images:
b2
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b3
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b4
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b2 improvements:
-HDR now works properly (well, it didn't I found out later)
-You can now complete this map alone
-Added soundscapes
-Many minor improvements

b3 improvements:
-HDR now works properly (now it really does!)
-A makeover of the annoying invisible path puzzle just before the reactor room
-Added messages to make sure people don't get confused by the sometimes too complex layout
-Added a 3d skybox
-Added custom npc names
-Removed the mysterious keypad that I did never find any use for (it was using too much of my entdata!)
-Changed the environmental light to look more natural
-Enhanced the look of some of the duller areas
-Fixing of minor bugs and issues found during development

b4 improvements:
-Some minor stuff
-Not much, mainly a quick repair to make it work again :D

b5 improvements
-Second ending now included
-Most text messages replaced by radio messages (Credits to gtaiiilc)
-Many minor improvements

If you have any suggestions or have found any bugs/issues, please report them to help me improve oc_tantrum!
No files were packed into the .bsp in this version, all custom content will be though in future versions. Just did this one quickly to get a working version of oc_tantrum available for y'all.

Wanna be promoted in this map as a snark? Just tell me and you're in! (Yes, this is still running)

Posted: Sun Sep 03, 2006 10:36 am
by [JSC][GU]PREDATOR
Looks cool. i'll add it to my server.

Posted: Sun Sep 03, 2006 10:38 am
by Svanrog
[JSC]_PREDATOR wrote:Looks cool. i'll add it to my server.
It's an honor!

Posted: Sun Sep 03, 2006 11:03 am
by HBK
Looks good. We'll try this later today.

Posted: Sun Sep 03, 2006 11:57 am
by [JSC][GU]PREDATOR
Played it, it looks really good graphics and everything but its really hard to find your way around so i had to noclip, also there are alot of jams with doors so i had to noclip to get past about 5 bits. but then again its only b1 so you will be able to fix the jams right? :lol:

Posted: Sun Sep 03, 2006 1:31 pm
by Svanrog
[JSC]_PREDATOR wrote:Played it, it looks really good graphics and everything but its really hard to find your way around so i had to noclip, also there are alot of jams with doors so i had to noclip to get past about 5 bits. but then again its only b1 so you will be able to fix the jams right? :lol:
When you play alone you should only need to noclip past two bits. Can you give me further expaniation of the problems and pics? That will help me sort 'em out and make sure I create a good solution. :)

Posted: Sun Sep 03, 2006 1:35 pm
by [JSC][GU]PREDATOR
Why don't you just come onto my server and see it?

Posted: Sun Sep 03, 2006 4:30 pm
by BOB
Oh shit. Nice.

Posted: Sun Sep 03, 2006 4:35 pm
by skidz
Nice, good job :D

Posted: Sun Sep 03, 2006 5:28 pm
by Tofu
Nice. Really confusing though - Seems like half the doors on the map didn't want to open. Is there a code anywhere in the map for the keypad down in the kitchen?

Edit: Found out what I was doing wrong with the doors. I noclipped up to the vent from the kitchen because I couldnt reach it myself and must've passed the trigger to spawn the enmies in the tunnel.

The manhacks in the vent are bugged btw, they don't move to attack you.

Posted: Sun Sep 03, 2006 6:30 pm
by destu
It hurts my eyes.

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Posted: Sun Sep 03, 2006 6:42 pm
by [JSC][GU]PREDATOR
destu wrote:It hurts my eyes.

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That looks more like graphics card problems.

Posted: Sun Sep 03, 2006 6:43 pm
by HBK
destu wrote:It hurts my eyes.

Posted: Sun Sep 03, 2006 6:44 pm
by destu
[JSC]_PREDATOR wrote:
destu wrote:It hurts my eyes.

Image
That looks more like graphics card problems.
Or cubemap problem

Posted: Sun Sep 03, 2006 6:48 pm
by [JSC][GU]PREDATOR
If it was a cubemap problem then i would be seing it like that too.