oc_hydrapit

Release your amazing Map creations here!
1/4 Life
Polygon
Polygon
Posts: 53
Joined: Mon Oct 02, 2006 5:25 pm

Post by 1/4 Life »

Fire_cube wrote:lmafo

since your fp thread failed , you come back here to release this ? wheres your 6 pages of hydra LUA coding huh ?

phew , good thing its getting removed in the next versions.
Does Obsidian Need LUA? Nope.
Fire_cube wrote:you fraking idiot
@Everyone: Sorry, old tension from a dead thread.

@tomgreen: Yeah, the hydra has infinate HP (Sorta) So, its health gauge wont work. (Killable due to a fix by hammer)

@Hyperjag3: Sweet, thanks for not removing it. The hydra is my favorite NPC.

@Fire_cube: Haha, you got pwnt.
tomgreen
prop_physics
prop_physics
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Joined: Fri Sep 29, 2006 7:08 am

Post by tomgreen »

um I never said that and I have no clue what your trying to imply onto me i love the hydra.... Just dont understand its health guage. I sent 1 manhack into it and it died at 100% life.
Image
Hell-met
Obsidian Gold
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Post by Hell-met »

I got "pwnt" for receiving an honest answer from a dev ?

Yes sure , okay.
1/4 Life
Polygon
Polygon
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Joined: Mon Oct 02, 2006 5:25 pm

Post by 1/4 Life »

tomgreen wrote:um I never said that and I have no clue what your trying to imply onto me i love the hydra.... Just dont understand its health guage. I sent 1 manhack into it and it died at 100% life.
Yeah, thats in issue with the hydra AI, just dont impulse 101 :X
tomgreen
prop_physics
prop_physics
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Joined: Fri Sep 29, 2006 7:08 am

Post by tomgreen »

Fine ill impulse 1,000,101 insted :) Which looks something like this that I created Image
Image
Gurluas
npc_combine_s
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Posts: 303
Joined: Fri Sep 15, 2006 12:07 pm

Post by Gurluas »

Well you could fix the health counter and damage dealing, then it will be ready to go...sort of
[JSC][GU]PREDATOR
Obsidian Premium
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Post by [JSC][GU]PREDATOR »

Hyperjag3 wrote:
W0rf0x wrote:
Fire_cube wrote:
phew , good thing its getting removed in the next versions.
you mean the hydra?
Well, I currently don't plan to remove the hydra, but it isn't going to change at all. Depends on what the rest of the team thinks.
Well its just simply adding the model the way everyone alse did i don't really see how this is hard...
destu
npc_helicopter
npc_helicopter
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Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

Fire_cube wrote:fraking resize your avatar you fraking idiot

edit : good.
Says our little Fire_cube with his limits breaking avatar, haha
Hell-met
Obsidian Gold
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Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

destu wrote:Says our little Fire_cube with his limits breaking avatar, haha
:D

Yeah well , he actually had a random gmod screenshot , 'twas fraking huge.

o the irony , mines even bigger now. gotta fix it.
tomgreen
prop_physics
prop_physics
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Joined: Fri Sep 29, 2006 7:08 am

Post by tomgreen »

And guess what i fixed it 10 seconds later. SHIZAM!
Image
GIGAR
Polygon
Polygon
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Joined: Thu Aug 10, 2006 11:20 pm
Location: Denmark

Post by GIGAR »

rawr that's awesome! :D :shock:
WAIT DONTSHOOT!!!
Hickadam
prop_physics
prop_physics
Posts: 130
Joined: Tue Aug 08, 2006 2:53 am

Post by Hickadam »

Nice lighting and displacements.

Good to see a map that took months, and not minutes.
Sonic
Former Developer
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Contact:

Post by Sonic »

its a fun map, needs more areas though! so small even if there is only one enemy :P
Image>>>>>Image<<<<<
Image
Gurluas
npc_combine_s
npc_combine_s
Posts: 303
Joined: Fri Sep 15, 2006 12:07 pm

Post by Gurluas »

i finally played the map and i really enjoyed it :D
fragged131
npc_metropolice
npc_metropolice
Posts: 237
Joined: Sat Sep 23, 2006 2:25 am

Post by fragged131 »

can someone post the link for that MP5k model replacement for smg?
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