oc_hydrapit_ai_hdr

Release your amazing Map creations here!
sebaba
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Post by sebaba »

How did he fix the hydra in Hammer?
--
and can you tell me where this "OC" code is?
Mutant Enemy
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Post by Mutant Enemy »

sebaba wrote:can you tell me where this "OC" code is?
LOL OC code!!! it's the source code with lots of scripts, OC don't have it's own code.
Frederic
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Post by Frederic »

Does anyone know how to open a dll?I wanna do some things with Missing Info :twisted:
HBK
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Post by HBK »

Fredy The Pwner wrote:Does anyone know how to open a dll?I wanna do some things with Missing Info :twisted:
Open the dll with notepad, get into the middle of the document and write there "HBK OWNS" and save. Now, start MI and you will get SUPER POWERS!
fragged131
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Post by fragged131 »

HBK wrote:
Fredy The Pwner wrote:Does anyone know how to open a dll?I wanna do some things with Missing Info :twisted:
Open the dll with notepad, get into the middle of the document and write there "HBK OWNS" and save. Now, start MI and you will get SUPER POWERS!
WIN
Frederic
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Post by Frederic »

Fail :lol:
sebaba
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Post by sebaba »

[JSC] Sparda wrote:
sebaba wrote:can you tell me where this "OC" code is?
LOL OC code!!! it's the source code with lots of scripts, OC don't have it's own code.
ARGH!!! HOW MANY TIMES DO I HAVE TO ASK
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How did he fix the hydra in hammer?!
Tono-Tako
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Post by Tono-Tako »

nice map if you only want to see the hydra
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
Gurluas
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Post by Gurluas »

Hydra rules
Steve
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Post by Steve »

Hydra fails.
too buggy.
unconnected
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Post by unconnected »

Looks great in screenshots, shame about the way it's currently implemented in-game.
I am the Devils Advocate
Gurluas
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Post by Gurluas »

Well Skidz & Co. can maybe fix it.
unconnected
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Post by unconnected »

skidz wrote:Ok so I figured I would start the changelist before I forget everything. Again, this isn't a complete list and I will update it regularly.

*Changes / Additions

- Integrated Valves Latest Code updates.
- NPC_Merchant is a work in progress.
- Grapple weapon is a work in progress.
- trigger_player_count added. ( Several handy tools in one. )
- npc_hydra changes. ( Killing only the player in index 2. )
- Added monster_human_assassin.
- New Game Mounts plus mounts options menu updated.
- Half-Life 1 Style Ladders Readded. Half-Life 2 Ladders still intact.
- Hgrunts have default weapons for HL Source Maps.
- Added new changelevel system. Entity (Save / Restore) and Player (Save / Restore) on map change. Only for maps built in a series.
- Custom Weapon Scripts added. ( use weapon_scripted for even greater customizability. )
- Gonarch is non-solid on death now.
- New Human Grunt Models created by Romka.
- Added npc_fisherman.
- Added Several Entities for usage with Half-Life Source Maps.
- Added new console command ( sv_tauplayerradiusdmg ) which when set to 0 prevents the tau cannon from doing damage to the player on charged attack.
- "give" console command will now also give custom_weapons.
- Added trigger_nocollide which will set players to not collide if they are inside the triggers bounds.
- mp_falldamage changed. ( 0 = 10 damage, 1 = realistic damage, 2 = no damage )
- Combine func_tank ( Mounted Turret ) entities now work in both Normal Half-Life 2 and Episode 1. Effects have also been fixed.
- Gonarch can now spawn classic, poison, and fast headcrabs. Headcrab type can be chosen from hammer.

*Fixes

- Fixed Several Server Crashes.
- Fixed Several Client Crashes.
- Several Zombine fixes.
- Fixed Episode 1 Voices.
- Fixed some Vehicles not showing up in Dedicated Servers.
- Fixes to the Mapadd system.
- Fixed invalid Movetype bug.

*Maps

- Several HL2 SP mapadd scripts will be included with this version. Lost Coast fixed for coop.
- oc_starlight map added.
- oc_broken_escape map added.

We are always taking suggestions. Please keep in mind that me and Hyper have a lot on our plates at the moment.

Please note that a patch will be released before the official 1.3.
As always, Skidz is way ahead of us ;)
I am the Devils Advocate
Gurluas
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Post by Gurluas »

yeah but it still sorta lags,
Steve
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Post by Steve »

It's still just a centerpiece. I hope someday they make it a fully working enemy NPC.
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