oc_broken_escape_part1_v2 (1.3 pre version)

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Shana
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oc_broken_escape_part1_v2 (1.3 pre version)

Post by Shana »

This map is included in oc since 1.3, no need to download it anymore.

This is a pre-release of the 1.3 version of broken_escape_part1, i do this to find as much bugs as possible, so the version that will be included in 1.3 should be nearly bug-free.

Please report every bug you find, thanks!

Changelog:
-Enabled aggressive behavior on striders.
-Replaced the two buildings in the middle with a enterable warehouse, kinda like the one in dm_overwatch.
-Added a intro with a trainride.
-Changed the story a bit (read below).
-Added more detail to some places.
-Changed Npc types, assaultpoints and nodes to make them more effective.
-The npc spawner in one of the buildings now gets disabled when you enter the building.
-Added a new area.
-Added npc_enemyfinders in the tunnel, so the fastzombies dont camp in the ceiling hole anymore.
-You can now see the begining of broken escape part2 at the end of the last tunnel, very low poly, because you can only see it from distance.
-Removed 30 mb of useless hdr cubemaps by editing the skybox vmt.
-Some general bugfixes and optimizing.
-Changed lighting in some places.
-Removed the apc that normally got crushed by a train as a little joke and replaced it with a apc that actually attacks you.

Known bugs:
-The 2nd strider sometimes doesnt shoot at the player, possible fixed in 1.3.
-I Forgot to change the npc custom names of the zombies in the sewers, will be fixed for the final version.
-The zombine that should break the glass sometimes dont pull his grenade out, this is a deadly bug and you cant proceed in the map without an admin when this happens.


Story:
You are in a small group of citizens, who made it to a train to escape City 17,
but the train had to stop at an old trainstation, because parts of the roof collapsed
and the debris are blocking the rails.

the map has custom music from halo and metal gear solid, all custom sounds/materials/models are packed in the .bsp

Pics:
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Download:
http://w0rf0x.de/maps/broken_escape_part1_v2.rar
http://rapidshare.com/files/46294542/br ... 2.rar.html
http://files.filefront.com/broken+escap ... einfo.html

to compare the 2 versions:

broken_escape_part1:

Code: Select all

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 124/1024         5952/49152    (12.1%) 
brushes               2797/8192        33564/98304    (34.1%) 
brushsides           20058/65536      160464/524288   (30.6%) 
planes               11640/65536      232800/1310720  (17.8%) 
vertexes             21528/65536      258336/786432   (32.8%) 
nodes                 7515/65536      240480/2097152  (11.5%) 
texinfos              1683/12288      121176/884736   (13.7%) 
texdata                453/2048        14496/65536    (22.1%) 
dispinfos               14/0            2464/0        ( 0.0%) 
disp_verts            1214/0           24280/0        ( 0.0%) 
disp_tris             1984/0            3968/0        ( 0.0%) 
disp_lmsamples       43878/0           43878/0        ( 0.0%) 
faces                12139/65536      679784/3670016  (18.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             5286/65536      296016/3670016  ( 8.1%) 
leaves                7640/65536      244480/2097152  (11.7%) 
leaffaces            13582/65536       27164/131072   (20.7%) 
leafbrushes           8407/65536       16814/131072   (12.8%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            77273/512000     309092/2048000  (15.1%) 
edges                47564/256000     190256/1024000  (18.6%) 
LDR worldlights        269/8192        23672/720896   ( 3.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips           1086/32768       10860/327680   ( 3.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         19557/65536       39114/131072   (29.8%) 
cubemapsamples         240/1024         3840/16384    (23.4%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]    18443960/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      966542/16777216 ( 5.8%) 
entdata               [variable]      326427/393216   (83.0%) VERY FULL!
LDR leaf ambient      7640/65536      183360/1572864  (11.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/4084     ( 0.0%) 
dtl prp lght          [variable]           1/229      ( 0.4%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/51628    ( 0.0%) 
pakfile               [variable]    21052461/0        ( 0.0%) 
broken_escape_part1_v2:

Code: Select all

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 173/1024         8304/49152    (16.9%) 
brushes               4614/8192        55368/98304    (56.3%) 
brushsides           32033/65536      256264/524288   (48.9%) 
planes               17894/65536      357880/1310720  (27.3%) 
vertexes             35569/65536      426828/786432   (54.3%) 
nodes                 9858/65536      315456/2097152  (15.0%) 
texinfos              3109/12288      223848/884736   (25.3%) 
texdata                538/2048        17216/65536    (26.3%) 
dispinfos               18/0            3168/0        ( 0.0%) 
disp_verts            1370/0           27400/0        ( 0.0%) 
disp_tris             2208/0            4416/0        ( 0.0%) 
disp_lmsamples       55430/0           55430/0        ( 0.0%) 
faces                19230/65536     1076880/3670016  (29.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8945/65536      500920/3670016  (13.6%) 
leaves               10032/65536      321024/2097152  (15.3%) 
leaffaces            22752/65536       45504/131072   (34.7%) 
leafbrushes          10672/65536       21344/131072   (16.3%) 
areas                   13/256           104/2048     ( 5.1%) 
surfedges           128552/512000     514208/2048000  (25.1%) 
edges                80412/256000     321648/1024000  (31.4%) 
LDR worldlights        250/8192        22000/720896   ( 3.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips           1739/32768       17390/327680   ( 5.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         33909/65536       67818/131072   (51.7%) 
cubemapsamples         204/1024         3264/16384    (19.9%) 
overlays                29/512         10208/180224   ( 5.7%) 
LDR lightdata         [variable]    20645464/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1193507/16777216 ( 7.1%) 
entdata               [variable]      488706/393216   (124.3%) VERY FULL!
LDR leaf ambient     10032/65536      240768/1572864  (15.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/4084     ( 0.0%) 
dtl prp lght          [variable]           1/229      ( 0.4%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/77310    ( 0.0%) 
pakfile               [variable]     2215901/0        ( 0.0%) 
Last edited by Shana on Sat Jul 19, 2008 6:16 pm, edited 30 times in total.
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Post by Shana »

fragged131 wrote::old:
old, indeed....
wtf is wrong with you?
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Post by Kinhoshi »

What's old? This map? o.o
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Post by fragged131 »

Its been around for a month or two.
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Post by Shana »

fragged131 wrote:Its been around for a month or two.
that was an veeeeeeery old test version (first alpha version)
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Post by fragged131 »

Shit, your right. My bad!
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Post by skidz »

Testing ;)
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Post by Hell-met »

I like the ep1 atmosphere
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Post by skidz »

where is download link :(
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Post by Shana »

i have to recompile it, i found some bugs, it takes 30 mins :D
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Post by skidz »

yes but we want to test it!
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Post by Shana »

Uploading map :wink:
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Post by Shana »

Last edited by Shana on Tue Nov 14, 2006 5:02 am, edited 1 time in total.
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Post by puppet master »

text
Last edited by puppet master on Thu Jul 31, 2008 6:25 pm, edited 1 time in total.
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Post by Shana »

what the hell is wrong with the helicopter? everytime some rockets hit the helicopter, the server crashed, why? i think i have to remove the helicopter :/
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