2 Annabelle replacements. Mosin Nagant & Kar98

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ViralHatred
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2 Annabelle replacements. Mosin Nagant & Kar98

Post by ViralHatred »

Yes, finally releasing them. Unfortunatly due to an error on my behalf i've lost the vgui and sound files but i'll post updates when i find them.

So, without further ado, Here they are! (Click the images to get to their download pages. Alternative links are placed at the bottom for hot linking if you so wish.)

Image


Image





(Links # 2)
Kar98: http://files.filefront.com/Kar98zip/;73 ... einfo.html
Mosin Nagant: http://files.filefront.com/Mosin_Nagant ... einfo.html

Enjoy.
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Post by fug4life »

8)

:potd:
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Post by LinkNEO »

fug4life wrote:8)

:potd:
I 2nd that.
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Mutant Enemy
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Post by Mutant Enemy »

Oh, using the mosin nagant.
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Post by ViralHatred »

Thanks for the nice comments, It's not much work to do so, but these ar ehella easy to do :D
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Post by Vaun »

Nice, yet i cant find a good winchester v_model for the annabelle (and theres no actual v_annabelle model). Mind making one for the default view for the annabelle? Though that requires the actual existing annabelle to have its vmodel changed from v_shotgun or whatever it is.
A bullet sounds the same in every language.
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Post by Vasili »

Vaun wrote:Nice, yet i cant find a good winchester v_model for the annabelle (and theres no actual v_annabelle model). Mind making one for the default view for the annabelle? Though that requires the actual existing annabelle to have its vmodel changed from v_shotgun or whatever it is.
Stop Bumping Threads.
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Post by Blues »

Stop pissing off people, vasili.

Actually when i have some time and get rid of the damn headache i have right now then i could make a viewmodel for the annabelle. If anybody wants it...
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Post by Vaun »

Well i do (obviosly). Thanks in advance!
A bullet sounds the same in every language.
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Post by Blues »

I've already started fixing up the thing as a viewmodel.
The difficulty is that normally you would make a high poly view model and then create a lowpoly world model also for the textures: first high res, then low res.
The problem i'm facing right now is to make a high poly model out of the low poly model (for the trigger and all the metal ring thingy around it, it did work fine today, but who knows about the pipe things and whatever... and the final poly count) and after that i will experience problems trying to throw together some high res texture. that's because there's no photo references for any shotgun called annabelle. if anyone can help me find a real shotgun that looks like the annabelle (and photographs of it), please send me a PM.

i already posted the messed up texture in another thread (don't know where), just have a look at it, vaun :lmao:
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Post by Tono-Tako »

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Post by Gurluas »

find the map called OC_Hydra 0.1 or something like that.
It has a view model.
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Post by Vaun »

Its not a shotgun, its a winchester repeating rifle, and appearantly uses .357 magnum in hl2.
A bullet sounds the same in every language.
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Post by Blues »

Well, if it's a winchester repeating rifle then i know now how to continue. (Though i already knew that it uses .357 Magnum ammo in hl2 :wink: )
Thank you guys.
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Post by Vaun »

You know what anims and all it needs? currently it has no anims, firing sound, or muzzle flash i think, but i only ever get it on bossrush unless i fire up waking dead and think of it as "resident half life: 2"
A bullet sounds the same in every language.
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