2 Annabelle replacements. Mosin Nagant & Kar98
- ViralHatred
- npc_metropolice
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2 Annabelle replacements. Mosin Nagant & Kar98
Yes, finally releasing them. Unfortunatly due to an error on my behalf i've lost the vgui and sound files but i'll post updates when i find them.
So, without further ado, Here they are! (Click the images to get to their download pages. Alternative links are placed at the bottom for hot linking if you so wish.)
(Links # 2)
Kar98: http://files.filefront.com/Kar98zip/;73 ... einfo.html
Mosin Nagant: http://files.filefront.com/Mosin_Nagant ... einfo.html
Enjoy.
So, without further ado, Here they are! (Click the images to get to their download pages. Alternative links are placed at the bottom for hot linking if you so wish.)
(Links # 2)
Kar98: http://files.filefront.com/Kar98zip/;73 ... einfo.html
Mosin Nagant: http://files.filefront.com/Mosin_Nagant ... einfo.html
Enjoy.
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- npc_strider
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- ViralHatred
- npc_metropolice
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- COMBINE PLAYERMODEL PACK
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Nice, yet i cant find a good winchester v_model for the annabelle (and theres no actual v_annabelle model). Mind making one for the default view for the annabelle? Though that requires the actual existing annabelle to have its vmodel changed from v_shotgun or whatever it is.
A bullet sounds the same in every language.
Stop Bumping Threads.Vaun wrote:Nice, yet i cant find a good winchester v_model for the annabelle (and theres no actual v_annabelle model). Mind making one for the default view for the annabelle? Though that requires the actual existing annabelle to have its vmodel changed from v_shotgun or whatever it is.
I've already started fixing up the thing as a viewmodel.
The difficulty is that normally you would make a high poly view model and then create a lowpoly world model also for the textures: first high res, then low res.
The problem i'm facing right now is to make a high poly model out of the low poly model (for the trigger and all the metal ring thingy around it, it did work fine today, but who knows about the pipe things and whatever... and the final poly count) and after that i will experience problems trying to throw together some high res texture. that's because there's no photo references for any shotgun called annabelle. if anyone can help me find a real shotgun that looks like the annabelle (and photographs of it), please send me a PM.
i already posted the messed up texture in another thread (don't know where), just have a look at it, vaun
The difficulty is that normally you would make a high poly view model and then create a lowpoly world model also for the textures: first high res, then low res.
The problem i'm facing right now is to make a high poly model out of the low poly model (for the trigger and all the metal ring thingy around it, it did work fine today, but who knows about the pipe things and whatever... and the final poly count) and after that i will experience problems trying to throw together some high res texture. that's because there's no photo references for any shotgun called annabelle. if anyone can help me find a real shotgun that looks like the annabelle (and photographs of it), please send me a PM.
i already posted the messed up texture in another thread (don't know where), just have a look at it, vaun