Day of Defeat Source scripted guns

Release your props and objects for the community to use.
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gamr748
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Day of Defeat Source scripted guns

Post by gamr748 »

I have finally finished my day of defeat source weapons pack for OC.

All the guns have ironsights , except for the glitched 30 cal.

I know its only 2 pictures, but would be to many to post if i uploaded all to a photo site.

Image
Image


If you have dods mounted, download this, its just the scripts
http://www.megaupload.com/?d=XB7Y0IRY

If for some reason you can not see the guns, download the following link and extract to your oc folder, it has all the sounds,materials,models and scripts.
http://www.megaupload.com/?d=TQ1BE5CF


I know the guns have a css gun icon in the items bar because i used css guns as bases, but modified the values of the gun, but when i tried to remove the icons, it created errors, so i left them in their.

Some of the guns you can see the end of the arms or the end of the gun, as in, when it turns invisble, I do not know why this happens.


I have included the bugged guns in a seperate .rar just incase someone knows how to fix them.

There are a few bugged guns, the 30 cal reloads instantly, but it also did this in gmod, so I think it is an engine error.
The colt when dropped, floats in mid air, it has a custom model because i though the world model was bugged, but it did not fix it.
The K98 normal rifle, non sniper that is, can not be selected from the menu.
Last edited by gamr748 on Wed Jul 01, 2009 1:02 am, edited 1 time in total.
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Post by Keychain »

Do they have world models? Your explaining in some ways were confusing.
gamr748
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Post by gamr748 »

Yes there is, but something with the colt bugs it floats in mid air when dropped even with a custom skin, and i figured out why people could not see the guns without downloading it, i forgot to add the gcf to my local server, so it went weird, will upload just the scripts shortly.
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Post by Keychain »

When I say world models, I meant in the player's hand. And rather then going through the player's stomach due to no animations, are they set in the player's hands appropriately like CSS weapons?
gamr748
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Post by gamr748 »

Ah, no they are not, the compiler does not like me lately, has errors with materialsystems.dll
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Post by Keychain »

Ah, well. Let me know if you ever accomplish this, because that is what I am looking for.
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JerC
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Post by JerC »

Erm,their a bit too far from the player.
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fug4life
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Post by fug4life »

Hi, good to see your away and scripting, yes then models need recompiling/decompiling.

As for the icons its possible to get them working, but it also requires some work. Makrontt was the first to discover how, if you look in this thread you'll see whats possible:

http://www.obsidianconflict.net/forums/ ... sc&start=0

If you need more help I have a PM from Mak describing the process if he dosent mind you seeing it them I'm happy to post it.

Its good to see DOD:S weapons being worked on again, I'm planning one or two scripted DOD:S maps to make use of the weapons once the models get sorted and someone finishes all the scripts.

Here's a pic of the Halloween DOD:S project I was doing.

Image
By fug4life at 2008-10-14

So yah get these done and I'll use 'em :wink:
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nekodani
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Post by nekodani »

wow dod weapons o.o
Nice work! and thanks!
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JerC
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Post by JerC »

fug4life wrote:
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By fug4life at 2008-10-14

So yah get these done and I'll use 'em :wink:
Nice 0_o
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Post by dL »

This service is temporarily not available from your service area.
:cry:
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