Solidjake's Custom Weapon Lounge (Updated 5/17/10)

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fug4life
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Post by fug4life »

cheers, its just my pc is so full of folders and files it just makes my life easier to dl one pack. But yeah the individual files I guess are cool for hotfixes and stuff.
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Solidjake
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Post by Solidjake »

Updated OP with the Famas G2.

I am now going to create Weapon Pack 1. Things it'll include:

All weapons currently in the OP
Additions to merchants in oc_fireteam and oc_courier
Additions to res files so server hosts can have their clients download the files
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JerC
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Post by JerC »

BiElGaMe wrote:
Great choice Jerc.
Hehe,this weapon is a gem.
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Solidjake
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Post by Solidjake »

-=jerC=- wrote:
BiElGaMe wrote:
Great choice Jerc.
Hehe,this weapon is a gem.
Any bugs to report?
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Post by Solidjake »

The merchants don't react to custom_x in the file and neither weapon_custom_x.

What's the actual entity name of the custom weapons?
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Post by Solidjake »

Updated OP with custom weapon pack 1
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fug4life
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Post by fug4life »

Hi, the entity npc_merchant does not support custom weapons, the only way to get weapons purchasable is by using prop_physics (a model of the weapon + logic_merchant_relay + game_player_equip.

Other ways to get weapons into maps are using modify.txt's you can either add custom_x to the spawn items list or you can add the weapon so it respawns using the weapon_scripted entity.

Hope that helps. If you a more detailed instrustion of how to I may be able to help, looking through the exsisting modify.txt's may help you.
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Post by JerC »

Yea,if you play on dusts 1-2,you will notice that hte merchant does not sell CSS weapons normally.
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Post by Solidjake »

Thanks, I'll try those methods.
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Post by fug4life »

God I sound like Zteer's or Masa0x's translator, terrible English.

Yeah if you need help just let me know or let me know what it is you want exactly.

I may use a few of these weapons in a couple of maps or modify scripts, I'll let you know which.

And thankyou for the pack, downloaded will get round to using soon.

Great Job!
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Post by Solidjake »

I'm looking at the modify texts, it seems simple. I only need help finding the origins. I know there's a console command to show you the coordinates but I can't remember it
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Post by Solidjake »

Ahaw! Found it! getpos
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Post by Shana »

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Post by Solidjake »

Eh, it seems the only way I can add the weapons to current maps is by making them spawn with the player at the start.

Thanks anyway
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fug4life
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Post by fug4life »

If you're using weapon scripted then probably the co-ords you gave are too low to the ground for the models bounding box, try raising up into the air by 32 units.

Also for ease, de-compiling maps and using hammer along with the 'oc_modify_generator' will make life easier than using co-ords and manually writing modify scripts.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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