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New Animations for OICW

Posted: Fri Feb 10, 2012 12:19 am
by siNister
I got bored one day and wanted to make a new animation for something. So i did.
I made some new animations for the OICW as the title suggests. Im pretty content with the way it turned out. It surely isnt my best work though :V
Also i added some spiffy new sounds.
(Fire sound taken from Jamm's Weapon Sound Pack for STALKER ShoC and the reload sound is pieced together from various other reloads from that same sound pack)

Anyway here's the video of it:
[BBvideo 425,350][/BBvideo]

And this is the download link:
http://dl.dropbox.com/u/13833125/Other/ ... 0sounds.7z

Re: New Animations for OICW

Posted: Fri Feb 10, 2012 12:53 pm
by Keychain
Looks fantastic as usual, Sin. I wish I hadn't given up on animating because you're making me quite jealous as to how fast you've developed in it.

Could you use it for the new 1.36/Steam version that Fox made?

Re: New Animations for OICW

Posted: Fri Feb 10, 2012 4:17 pm
by MaestraFénix
Pretty good, although i prefer stick with the default sound (or the sound that i heard in the DevBlog1).

Re: New Animations for OICW

Posted: Mon Feb 13, 2012 11:50 am
by xenoaisam
no bolt slap? aww

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 6:06 am
by RocketRunner
Isn't Fox making different anims for the model? I thought he had a video showcasing them.

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 7:18 am
by LivingWithGames
RocketRunner wrote:Isn't Fox making different anims for the model? I thought he had a video showcasing them.
Yes, f0x has his own anims but, on a much better model.

This one uses anims on the old OICW, known to be cut from HL2 in it's final release.This is to ease up a bit the pain of the awaital for the new version of this mod.

But who knows?Maybe these anims can be included with the mod itself.Only God knows.

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 10:42 am
by Keychain
BiElGaMe wrote:But who knows?Maybe these anims can be included with the mod itself.Only God knows.
Why are you talking like this?

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 5:20 pm
by siNister
BiElGaMe wrote: But who knows?Maybe these anims can be included with the mod itself.Only God knows.
Nah i only made these for fun and because i hated those god awful oicw animations.

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 6:00 pm
by Xenire
Honestly, the current OICW is horrible to even look at so I can't wait for a new version and the functionality is just as bad. Those animations are some solid work and a definite improvement, but now it needs an actual worthy model and skin with added usefulness gameplay wise of course.

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 7:41 pm
by MaestraFénix
Xenire wrote:Honestly, the current OICW is horrible to even look at so I can't wait for a new version and the functionality is just as bad. Those animations are some solid work and a definite improvement, but now it needs an actual worthy model and skin with added usefulness gameplay wise of course.
Just imagine the animations with the new model showed before :P

Re: New Animations for OICW

Posted: Sat Feb 18, 2012 9:47 pm
by LivingWithGames
Maestro Fénix wrote:
Xenire wrote:Honestly, the current OICW is horrible to even look at so I can't wait for a new version and the functionality is just as bad. Those animations are some solid work and a definite improvement, but now it needs an actual worthy model and skin with added usefulness gameplay wise of course.
Just imagine the animations with the new model showed before :P
Indeed, Fénix.If these anims look great already + the new OICW model in next OC version = awesomeness.Enough said.