In the off chance someone reads this and knows of a decent model of a portable generator, could they point me in the right direction?
Similar to this:
I apologise for being dumb if one turns up within the HL2 .gcf
Model request/advice
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As far as I know, there is no generator in the source engine to date.
But, if you're feeling saucy, you can try something that has gotten me out of a jam or two.
Make a cycler entity, and then start looking for "parts" of the generator. A gas can, a frame, a small motor, junkyard stuff, parent it all to 1 part or a func_Physbox, and then run your level.
It will look unique, albeit a bit crappy, but then you don't need 3rd party models!
But, if you're feeling saucy, you can try something that has gotten me out of a jam or two.
Make a cycler entity, and then start looking for "parts" of the generator. A gas can, a frame, a small motor, junkyard stuff, parent it all to 1 part or a func_Physbox, and then run your level.
It will look unique, albeit a bit crappy, but then you don't need 3rd party models!
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- Joined: Sat Sep 30, 2006 4:27 am
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Nice idea, I appreciate itHickadam wrote:As far as I know, there is no generator in the source engine to date.
But, if you're feeling saucy, you can try something that has gotten me out of a jam or two.
Make a cycler entity, and then start looking for "parts" of the generator. A gas can, a frame, a small motor, junkyard stuff, parent it all to 1 part or a func_Physbox, and then run your level.
It will look unique, albeit a bit crappy, but then you don't need 3rd party models!
I'll give it a go and post a screenshot when its finished (it's gonna be in the dark so it shouldn't matter too much).