New NPCs
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- npc_metropolice
- Posts: 237
- Joined: Sat Sep 23, 2006 2:25 am
Ok just drop the Hydra/Tentacle obssesion, ive played with both and they always suck, the hydra does the same movement animation over and over and attacks only from the left, its entertaining to put it with NPCs, but not in against a player. The tentacle is just boring.
if you want to see the hgrunt then do this with SV_cheats set to 1:
give monster_hgrunt --- it may be wrong, im kinda tired right now.
if you want to see the hgrunt then do this with SV_cheats set to 1:
give monster_hgrunt --- it may be wrong, im kinda tired right now.
Valve have strider buster code in the sdk. But right now its just an object that sticks to the strider or walls. Would be easy to have it blow the strider up if shot at.[JSC]Steve wrote:Just wait for Episode Two for the Ministrider..also once that is out the strider buster could be implemented as well...
Here's a thought... would it be possible to code it so the new vehicle can pick up players as passengers and not just NPCs? I understand that is no easy task but think of the interesting gameplay it could offer...
Looking too far into the future here.. How big will that "Hunter" npc be? Small like a scanner or big like a gunship?
And the Hydra doesnt use animations, its bones are moved with uber Valve Math
Nonono, the awnser is:
(Theres more to it, but im not posting it all :X)
Code: Select all
void CNPC_Hydra::CalcGoalForces( )
{
int i;
int iFirst = 2;
int iLast = m_body.Count() - 1;
// keep head segment straight
m_body[iLast].vecGoalPos = m_vecHeadGoal; // + m_vecHeadDir * m_body[iLast-1].flActualLength;
m_body[iLast].flGoalInfluence = m_flHeadGoalInfluence;
m_body[iLast-1].vecGoalPos = m_vecHeadGoal - m_vecHeadDir * m_idealSegmentLength;
m_body[iLast-1].flGoalInfluence = 1.0; // m_flHeadGoalInfluence;
// momentum?
for (i = iFirst; i <= iLast; i++)
{
m_body[i].vecDelta = m_body[i].vecDelta * sv_hydraMomentum.GetFloat();
}
//Vector right, up;
//VectorVectors( m_vecHeadDir, right, up );
float flGoalSegmentLength = m_idealSegmentLength * ( m_idealLength / m_flCurrentLength);
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- Polygon
- Posts: 23
- Joined: Mon Oct 23, 2006 1:27 am
i have a qeustion when i spawn a hunter it comesd out like this:
City scanner with red light coming out front and ar2 shot gun i like messing around with them is there a way to down load the patch ep2 comes owt to make it look like one of those hunters?
City scanner with red light coming out front and ar2 shot gun i like messing around with them is there a way to down load the patch ep2 comes owt to make it look like one of those hunters?
I got owned once...Its not pretty.Now a message from our news zombie Joe Carl Joe!(The news zombie)Obsidian Conflict needs a nice automatic shotgun! Jackhammer perhaps?*Farts*
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- Polygon
- Posts: 23
- Joined: Mon Oct 23, 2006 1:27 am
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- npc_metropolice
- Posts: 237
- Joined: Sat Sep 23, 2006 2:25 am
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
Agreesnefarious wrote:I have it and its bugged in so many places and loading takes forever but its still nice to play as your going to sleep in your bed instead of being on a computer and you dont have to deal with steamingpileofshit
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
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- Vertex
- Posts: 14
- Joined: Mon Oct 23, 2006 7:19 pm
Re: New NPCs
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BullSquid
They are from the beta is there any more npc's you could add?
Maybe the zombie_assassin
I would love to fight zombie_assassin
BullSquid
They are from the beta is there any more npc's you could add?
Maybe the zombie_assassin
I would love to fight zombie_assassin