Oniyuri wrote:Will you be able to have two (or more) merchants in one map with different stocks of items? If it isn't now, then make it possible! Otherwise you won't be able to have hidden merchants and such in your maps!
Also, will you as a mapper be able to set a limited number of each item that the merchant can sell?
Yes, this is what I am working towards. It is proving is be one hell of a nasty task but I'll figure out a good way of doing it soon.
Limit on the number of weapons that can be sold probably wont make the 1.3 release though.
Oniyuri wrote:Will you be able to have two (or more) merchants in one map with different stocks of items? If it isn't now, then make it possible! Otherwise you won't be able to have hidden merchants and such in your maps!
Also, will you as a mapper be able to set a limited number of each item that the merchant can sell?
Yes, this is what I am working towards. It is proving is be one hell of a nasty task but I'll figure out a good way of doing it soon.
Limit on the number of weapons that can be sold probably wont make the 1.3 release though.
Then the npc_merchant has a stock option where you either put "merchant.standard" or "merchant.hidden", depending on which stock the merchant should have.
Oniyuri wrote:Will you be able to have two (or more) merchants in one map with different stocks of items? If it isn't now, then make it possible! Otherwise you won't be able to have hidden merchants and such in your maps!
Also, will you as a mapper be able to set a limited number of each item that the merchant can sell?
Yes, this is what I am working towards. It is proving is be one hell of a nasty task but I'll figure out a good way of doing it soon.
Limit on the number of weapons that can be sold probably wont make the 1.3 release though.
Then the npc_merchant has a stock option where you either put "merchant.standard" or "merchant.hidden", depending on which stock the merchant should have.
I want to see a water npc and a flying npc in other words a Ichthyosaur and a controller but I would like to see a combine water scaner or somthing like that.and whats the changes to the hydra?and for maps didn't you say you had permission to turn metastasis 1 & 2 co-op and what about that tower map?and the garg needs to be able to set things on fire,maybe real looking fire like the missing info's new cremator gun and the other idea too.
Last edited by Lark on Sun Nov 05, 2006 11:27 pm, edited 1 time in total.
What was the name of that gliding npc from hl1? it does the same thing as a combinegunship in a way with the beam. and i can't find a picture of it because i don't know the name of it,
[JSC][GU]PREDATOR wrote:What was the name of that gliding npc from hl1? it does the same thing as a combinegunship in a way with the beam. and i can't find a picture of it because i don't know the name of it,