Misc Ingame
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- Obsidian Gold
- Posts: 2885
- Joined: Tue Jun 27, 2006 4:09 am
- Location: BIENVENUE DANS MON PAYS LE KEBEK
You know , nothing has been officialy fixed so we cant technically play the "whole saga". Valve likes putting hundreds of clips and gameplay blocking things. HL2 is fine until the canals. Lost coast needs a npc_fisherman and the nice church music. HL2Ep1 is filled with one-player-only puzzles and Alyx is pretty retarded most of the time. Plus we always spawn with weapons and ect.
Guardian did a great job with hlsp for svencoop. There are too many things to remove and adjust in source , no one wants to bother fixing at least 50 detailed and complex maps.
Guardian did a great job with hlsp for svencoop. There are too many things to remove and adjust in source , no one wants to bother fixing at least 50 detailed and complex maps.
Half-Life 1 is not as complex as HL2 in about a billion ways. Which made it easy for us to get hl1 source working to a degree. But changelevels are still funked up. But we are determined to find some sort of fix for that.
As for lost coast, everything works in Obsidian. Music, fisherman, etc... And I've spent a fair amount of time setting up a good mapadd script for it also.
As for lost coast, everything works in Obsidian. Music, fisherman, etc... And I've spent a fair amount of time setting up a good mapadd script for it also.
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
yesdestu wrote:Awesome! Didnt CSS have good old HL1 ladders?
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
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- npc_metropolice
- Posts: 263
- Joined: Sun Jul 16, 2006 6:37 am