to make players non-solid to each other
mp_playercollide
Also, if you wish to have no sniper lasers in your server the command is
sk_sniperlaser
To turn off gauss jumping
sv_allowgaussjump
To start an episode 1 or episode 2 sp map, you need to turn on the corresponding console command.
sv_ep1searchpath 1
or
sv_ep2searchpath 1
Recommended network cvars:
net_queued_packet_thread 1
Needs to be set to 1 or ping will raise very high once more players are connected.
net_splitrate 1024
This fixes the lag spikes once the server->client packets go over ~1500/s.
net_splitpacket_maxrate 30000
Same as above.
sv_maxrate 0
Its the best to not restrict the maxrate at all.
sv_minrate 30000
Set minrate to at least 10000 or 20000, or players may experience "lag" in high-action areas, even if theres still enough bandwidth.
For homehosted servers with very limited bandwidth i recommend setting
sv_minrate 10000
sv_maxrate 20000
sv_maxupdaterate 20 or even 10
To reduce network traffic.
What to NOT put into the server.cfg:
(Due to some bug in the order oc executes config files, some commands should NOT be in the server.cfg or else they could override map settings and seriously break some maps.)
Code: Select all
mp_falldamage "0"
mp_timelimit "0"
sv_hl2mp_weapon_respawn_time "3"
sv_hl2mp_item_respawn_time "20"
mp_hl1crossbow "0"
mp_forcerespawn "0"
mp_playercollide "1"
mp_bunnyhop "0"
sv_gravity "600"
mp_teamplay "0"
sv_forcehardleveltransitions "0"
Important note: don't put "exec skill.cfg" into the server.cfg or anywhere else either, this will break map configs as well. (it's only meant to be in skill_manifest.cfg.)
Ill post more information as it comes.