Misc Ingame
Misc Ingame
Cloaked Player (Old Screenshot)
Player Holding Medkit(Old Screenshot)
Player Holding Medkit(Old Screenshot)
Player in Buggy
Combot be gone!
Half-Life 1 Style Model and Spray Selection.
July 12, 2006
Sewers!
November 14, 2006
http://www.obsidianconflict.com/ocscree ... 000003.jpg
http://www.obsidianconflict.com/ocscree ... 010004.jpg
http://www.obsidianconflict.com/ocscree ... _f0000.jpg
http://www.obsidianconflict.com/ocscree ... _f0010.jpg
http://www.obsidianconflict.com/ocscree ... _f0013.jpg
http://www.obsidianconflict.com/ocscree ... nd0027.jpg
November 25, 2006
Lost Coast
http://www.obsidianconflict.com/ocscree ... st0002.jpg
http://www.obsidianconflict.com/ocscree ... st0007.jpg
Half-Life 1
http://www.obsidianconflict.com/ocscree ... a10000.jpg
http://www.obsidianconflict.com/ocscree ... a10002.jpg
http://www.obsidianconflict.com/ocscree ... a10003.jpg
http://www.obsidianconflict.com/ocscree ... 5g0004.jpg
http://www.obsidianconflict.com/ocscree ... 1a0005.jpg
http://www.obsidianconflict.com/ocscree ... 1b0009.jpg
http://www.obsidianconflict.com/ocscree ... a20010.jpg
http://www.obsidianconflict.com/ocscree ... a20013.jpg
December 1, 2006
http://www.obsidianconflict.com/ocscree ... ection.jpg
Player Holding Medkit(Old Screenshot)
Player Holding Medkit(Old Screenshot)
Player in Buggy
Combot be gone!
Half-Life 1 Style Model and Spray Selection.
July 12, 2006
Sewers!
November 14, 2006
http://www.obsidianconflict.com/ocscree ... 000003.jpg
http://www.obsidianconflict.com/ocscree ... 010004.jpg
http://www.obsidianconflict.com/ocscree ... _f0000.jpg
http://www.obsidianconflict.com/ocscree ... _f0010.jpg
http://www.obsidianconflict.com/ocscree ... _f0013.jpg
http://www.obsidianconflict.com/ocscree ... nd0027.jpg
November 25, 2006
Lost Coast
http://www.obsidianconflict.com/ocscree ... st0002.jpg
http://www.obsidianconflict.com/ocscree ... st0007.jpg
Half-Life 1
http://www.obsidianconflict.com/ocscree ... a10000.jpg
http://www.obsidianconflict.com/ocscree ... a10002.jpg
http://www.obsidianconflict.com/ocscree ... a10003.jpg
http://www.obsidianconflict.com/ocscree ... 5g0004.jpg
http://www.obsidianconflict.com/ocscree ... 1a0005.jpg
http://www.obsidianconflict.com/ocscree ... 1b0009.jpg
http://www.obsidianconflict.com/ocscree ... a20010.jpg
http://www.obsidianconflict.com/ocscree ... a20013.jpg
December 1, 2006
http://www.obsidianconflict.com/ocscree ... ection.jpg
Last edited by skidz on Sat Dec 02, 2006 12:49 am, edited 7 times in total.
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
Well Valve have information about the players when you put the crosshair over them, we just took that another step and added more information. The medkit is an old idea, Team Fortress Old. Older even.maddios wrote:The ability to hold the medkit and the npc status(which I saw in the thread on the JSC site) seem like a direct copy of SvenCoop, no offense.
But thanks for the comments.
Btw, what do you think about our WIP hud? We have the ammo icon change depending on which ammo you use.
It's true as can possibly be.
http://www.gametrailers.com/player.php? ... mv&pl=game
http://www.gametrailers.com/player.php? ... mv&pl=game
Ignor the quite annoying announcer in the second movie, he's just plain dumb. Whenever soemone gets smashed to the floor, and doesn't die, they get back up dispite having entered into
http://www.gametrailers.com/player.php? ... mv&pl=game
http://www.gametrailers.com/player.php? ... mv&pl=game
Ignor the quite annoying announcer in the second movie, he's just plain dumb. Whenever soemone gets smashed to the floor, and doesn't die, they get back up dispite having entered into