1.22 mounting

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Guhlius
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1.22 mounting

Post by Guhlius »

Why aren't the CS:S weapons mounted when i mount CS:S? -.-
Would be fun with para or m4 against zombies
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Hyperjag3
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Post by Hyperjag3 »

Weapons are part of the code, and mounting different games does not mount their code. Your best bet would be using scripted weapons to recreate the CS: S weapons, skidz has already done a couple and you can see the example in the scripts/customweapons/ directory.
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Post by Askaris »

We have Sweps now? This could certainly become interesting...
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Post by Mustang »

Sweps would ruin the mod.
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
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Hyperjag3
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Post by Hyperjag3 »

They are not LUA scripted weapons, they are txt file scripted weapons with limited capabilities.
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Post by DeadlyPoison »

Mustang wrote:Sweps would ruin the mod.
God, you don't know anything about Weapons?
Shitty mapper DeadlyPoison
Mustang
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Post by Mustang »

DeadlyPoison wrote:
Mustang wrote:Sweps would ruin the mod.
God, you don't know anything about Weapons?
God, you can't read can you?
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
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Post by Tuskin »

Hyperjag3 wrote:They are not LUA scripted weapons, they are txt file scripted weapons with limited capabilities.
So it is like SMOD Custom weapons? Cool,

On a unrelated note I notice OC and Smod use the same font for their HUDs.
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Power-Mad
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Post by Power-Mad »

Tuskin wrote:
Hyperjag3 wrote:They are not LUA scripted weapons, they are txt file scripted weapons with limited capabilities.
So it is like SMOD Custom weapons? Cool,

On a unrelated note I notice OC and Smod use the same font for their HUDs.
Nah, I actually loaded both into photoshop. It's a good deal diffrence, but with them both being blue tinted, I can see where the mistake would come from.
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Post by Svanrog »

Is there a way to load scripted weapons via the console or do I have to use the weapon_scripted entity?
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Post by skidz »

give custom_something
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Post by Svanrog »

You mean 'give scriptname'?
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Post by skidz »

The name of the script in the customweapons folder.
Best usable weapons atm are models created for HL2. The CSS weapons are still a WIP since they have a different bone structure than HL2 weapons. Valve trying to make things difficult on themselves again. :wink:
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