Friendly Combine Soldiers?
-
- Polygon
- Posts: 36
- Joined: Wed Jan 03, 2007 6:45 am
- Location: New Mexico
- Contact:
Friendly Combine Soldiers?
I am looking to create a combine soldier that will follow the player around on use and attack other npcs but not attack the player. Is this possible under the current build?
-
- Polygon
- Posts: 36
- Joined: Wed Jan 03, 2007 6:45 am
- Location: New Mexico
- Contact:
-
- Obsidian Gold
- Posts: 2885
- Joined: Tue Jun 27, 2006 4:09 am
- Location: BIENVENUE DANS MON PAYS LE KEBEK
give them a name then !
Code: Select all
npc_combine_s
Name = FAGGOT
Ai_relationship
Target = FAGGOT only
-
- Polygon
- Posts: 36
- Joined: Wed Jan 03, 2007 6:45 am
- Location: New Mexico
- Contact:
Ah! It was right in front of me the whole timeFire_cube wrote:give them a name then !
Code: Select all
npc_combine_s Name = FAGGOT Ai_relationship Target = FAGGOT only
Thanks!
-
- Polygon
- Posts: 36
- Joined: Wed Jan 03, 2007 6:45 am
- Location: New Mexico
- Contact:
Bah, I still have a bit of a problem with this. When I went into multiplayer with some friends, they attacked everyone but the host but did no damage. So their names are green and they don't do damage, but they still attack...Any way around this? I have them set to Like player, perhaps I should use a different targetname or classname for the player?
-
- Polygon
- Posts: 36
- Joined: Wed Jan 03, 2007 6:45 am
- Location: New Mexico
- Contact: