Beta Testing Session (June 24, 2006) Request
Beta Testing Session (June 24, 2006) Request
Ive been getting some requests for some ingame images of the flashlight and other things. Ive come back from a test today to show some screenshots. Ive also taken some video clips so I will get those posted soon.
http://www.obsidianconflict.com/ocscree ... dland1.jpg
http://www.obsidianconflict.com/ocscree ... dland2.jpg
http://www.obsidianconflict.com/ocscree ... light1.jpg
http://www.obsidianconflict.com/ocscree ... light2.jpg
http://www.obsidianconflict.com/ocscree ... um0000.jpg
http://www.obsidianconflict.com/ocscree ... nd0001.jpg
http://www.obsidianconflict.com/ocscree ... nd0002.jpg
http://www.obsidianconflict.com/ocscree ... nd0006.jpg
http://www.obsidianconflict.com/ocscree ... nd0008.jpg
http://www.obsidianconflict.com/ocscree ... nd0010.jpg
Enjoy
http://www.obsidianconflict.com/ocscree ... dland1.jpg
http://www.obsidianconflict.com/ocscree ... dland2.jpg
http://www.obsidianconflict.com/ocscree ... light1.jpg
http://www.obsidianconflict.com/ocscree ... light2.jpg
http://www.obsidianconflict.com/ocscree ... um0000.jpg
http://www.obsidianconflict.com/ocscree ... nd0001.jpg
http://www.obsidianconflict.com/ocscree ... nd0002.jpg
http://www.obsidianconflict.com/ocscree ... nd0006.jpg
http://www.obsidianconflict.com/ocscree ... nd0008.jpg
http://www.obsidianconflict.com/ocscree ... nd0010.jpg
Enjoy
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- npc_citizen
- Posts: 175
- Joined: Fri Jun 23, 2006 6:43 am
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- Vertex
- Posts: 6
- Joined: Sat Jun 24, 2006 9:03 pm
We're doing our best to make the single player campaign compatable with Obsidian, but some maps are impossible to play with more than one player (the citadel maps with the prisoner pods, for example). There are also many invisible walls that close immediately after one player goes through a trigger, along with areaportals and other obstacles. So certain sections of the game will work, while others would need a complete redesign to support more than one player. As for Episode one, that is even less likely, as Alyx can only follow one player, and there are many sequences designed for only one player.
Hit right on the nail.Hyperjag3 wrote:We're doing our best to make the single player campaign compatable with Obsidian, but some maps are impossible to play with more than one player (the citadel maps with the prisoner pods, for example). There are also many invisible walls that close immediately after one player goes through a trigger, along with areaportals and other obstacles. So certain sections of the game will work, while others would need a complete redesign to support more than one player. As for Episode one, that is even less likely, as Alyx can only follow one player, and there are many sequences designed for only one player.
But dont fear people, there is a lot of gameplay in the maps that do work well with obsidian. I would also consider having lost coast ported.
On another note, awhile back we got permission to re-release metastasis for obsidian. This is something to expect later as a forum release.
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- Vertex
- Posts: 6
- Joined: Sat Jun 24, 2006 9:03 pm
Thanks for the reply.Hyperjag3 wrote:As for Episode one, that is even less likely, as Alyx can only follow one player, and there are many sequences designed for only one player.
But would a 2 players co-op version be possible ? I mean i dont want do the whole thing with 12 players awaiting behind me while gravgunning every single physics entity in the map. Could one of the two players be randomly chosen as the main !player or something ? I understand that this would take alot of work and time though , so i dont want to sound annoying with these suggestions.
Minerva co-op sounds great too.