Release your props and objects for the community to use.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Wed Feb 14, 2007 1:50 pm
Since we are still working on 1.3, I've decided to let people know that we are still around by uploading some models.
Code: Select all
ATM Machine
Author: Skidz
Website: www.obsidianconflict.com
This is a simple ATM machine compiled as a static model.
You can use it for anything you wish but please give me
and Obsidian Conflict credits.
Thanks for the Download, Have fun HL2'ers! :D
Download Me!
DaMaN
npc_combinegunship
Posts: 782 Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:
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by DaMaN » Wed Feb 14, 2007 7:58 pm
Awesome!! I'm going to see if I can work this into a few of my maps!!
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
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by Svanrog » Wed Feb 14, 2007 8:39 pm
Of the three models I think the world will have the most use of this one.
Nice!
LinkNEO
npc_combinegunship
Posts: 792 Joined: Sun Jan 21, 2007 11:57 pm
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by LinkNEO » Wed Feb 14, 2007 9:27 pm
Well.
Will money come out.
Lark
npc_advisor
Posts: 1077 Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:
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by Lark » Wed Feb 14, 2007 9:33 pm
DO A SEX DOLL MODEL how fun would it be to kill combine with that
LinkNEO
npc_combinegunship
Posts: 792 Joined: Sun Jan 21, 2007 11:57 pm
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by LinkNEO » Wed Feb 14, 2007 10:06 pm
gtaiiilc wrote: DO A SEX DOLL MODEL how fun would it be to kill combine with that
That would be funny.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Wed Feb 14, 2007 11:45 pm
Originally this was made for an RP server so it might have some use in Garrys mod or another RP mod. It was never released but I figured better to release it then leave it in the dusty old models folder.
Mutant Enemy
npc_strider
Posts: 617 Joined: Tue Jun 27, 2006 8:01 am
Location: Australia
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by Mutant Enemy » Thu Feb 15, 2007 12:08 am
What outputs/inputs dose it have if any?
Hickadam
prop_physics
Posts: 130 Joined: Tue Aug 08, 2006 2:53 am
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by Hickadam » Thu Feb 15, 2007 12:21 am
It's suitable as a prop_static, so I would wager none.
Nice model skidz... What program do you use?
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Thu Feb 15, 2007 1:26 am
It'll be helpful once the merchant is done.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Feb 15, 2007 2:20 am
Hickadam wrote: It's suitable as a prop_static, so I would wager none.
Nice model skidz... What program do you use?
XSI
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Thu Mar 01, 2007 8:58 pm
They all look good but I can't think of a use for any at the moment not even the sign.
but nice to see them up for grabs!