The fox wrote:
*Fire doors like in the original HL that can be closed and opened
- They will all start closed so youll have to re-open them to advance.
I have some remakes from the original hl fire door textures, use one of them for the doors:
I have much more hl1 remakes, tell me and i upload them all
As I stated earlier, I could really use some people to test the new version with me. Please post in this thread if you want to be in and test it with me.
Ok im gonna do a test as soon as I have compiled the next version. Ill post up the IP once the server is up and youll have to download it off the server. Shouldnt take too long and either make a backup of your old oc_wgh or delete it completely.
Some more updates. The whole battle above ground has been completely redone including most of the gunships and the helicopter. They are now alot smarter and wont get stuck in eachother. I believe im getting real close to finishing it up now just need to change a few more things then itll be ready for the public. Only two screenshots for now one displaying the mounted machinegun on the tank and one on a sniper tower.
- The machinegun sometimes wont display the muzzle flash and the bullet sprites if theres too many combines at once. Same with the sounds but it will still hurt the enemys if you shoot at them.
-Sniper tower can be used either to take out the spawning enemys or used as a RPG tower to take out the helicopters and gunships. It has some metal plates which can break quite easily but gives good cover.
The update of Oc_WGH is now complete and im waiting for people to beta test it with. Please contact me throught PM or in IRC or here if you want to beta test it with me.
Catastrophe wrote:Perhaps you should give the gunships in the end a bit more hitpoints?
My team and I sure wiped them of the surface of Earth in about 4 seconds.
Ill up the HP on them alittle bit then. I have also noticed this that its quite easy taking them out so they will get abit more HP.