Can't change strider health
Can't change strider health
I've recently started putting a map together for Obsidian Conflict, and intend to have a strider as a boss NPC. This, of course, requires that I increase the health of the strider. I've tried using "Health" under keyvalues for npc_strider in hammer, and I've also tried creating a trigger for sethealth. Neither of these are working. I've successfully changed the health of other units, I just can't change the strider's health. I'm not sure if theres something I'm missing, or if this is a bug? In either case, any feedback would be greatly appreciated. Thanks.
- Mr. Someguy
- npc_hunter
- Posts: 512
- Joined: Fri Dec 22, 2006 11:40 pm
- Location: Pennsylvania
he's right, its done on how many rocket hits it can take, I think 7 is the maximum (hardest)
I just checked, and I'm not 100% sure, but there is no easy meduim hard strider for obsidian, It's just default hard (7 rockets) I think. I don't know if setting the custom health will help. I don't think so, I think custom health is related to bullet fire. (for instance I wanted my big momma to be tough, and to bullet fire, she is (I gave her 500 health). But something's you just can't change, one combine ball and she's gone!
I just made sure there is no real combine seconadry ammo leading up to that bit, or i put enough enemys before big momma hopefully they have no secondary ammo left by the time players get there).
I just checked, and I'm not 100% sure, but there is no easy meduim hard strider for obsidian, It's just default hard (7 rockets) I think. I don't know if setting the custom health will help. I don't think so, I think custom health is related to bullet fire. (for instance I wanted my big momma to be tough, and to bullet fire, she is (I gave her 500 health). But something's you just can't change, one combine ball and she's gone!
I just made sure there is no real combine seconadry ammo leading up to that bit, or i put enough enemys before big momma hopefully they have no secondary ammo left by the time players get there).
These are command variables: which I suppose you can adjust to you liking using a point_servercommand? again i'm not 100% sure
IMO it's confusing what says about the medium and hard needing same amount of rockets?
sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.
I took this from here:
http://developer.valvesoftware.com/wiki/Npc_strider
IMO it's confusing what says about the medium and hard needing same amount of rockets?
sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.
I took this from here:
http://developer.valvesoftware.com/wiki/Npc_strider
Last edited by fug4life on Fri Jun 15, 2007 10:02 am, edited 1 time in total.
sk_strider_num_rockets or something like that, cant acces my pc now because its compiling a map, im posting from my psp
edit: fug was faster, damn, it just takes to long to write something on the psp XD
edit: fug was faster, damn, it just takes to long to write something on the psp XD
Last edited by Shana on Fri Jun 15, 2007 10:06 am, edited 1 time in total.
It worked! Thank you to all those who helped me out.fug4life wrote:These are command variables: which I suppose you can adjust to you liking using a point_servercommand? again i'm not 100% sure
IMO it's confusing what says about the medium and hard needing same amount of rockets?
sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.
I took this from here:
http://developer.valvesoftware.com/wiki/Npc_strider

To those who may find this useful, sk_strider_num_missiles3 was the magic command.