Obsidian General.
zer0
Polygon
Posts: 30 Joined: Thu Jul 26, 2007 2:36 pm
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by zer0 » Fri Jul 27, 2007 8:36 am
yeah,will it be the merchant from resident evil 4
?
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Fri Jul 27, 2007 12:50 pm
haha, neh. Mapper chooses the model but default will be a civ.
Gandorques Hikla
Entity Master
Posts: 360 Joined: Tue Oct 03, 2006 7:50 pm
Location: Mannheim, Germany
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by Gandorques Hikla » Fri Jul 27, 2007 3:59 pm
Will it be killable or can it move around?
Don´t feed the Graphic Whores!
shadow-will
prop_physics
Posts: 113 Joined: Tue Aug 08, 2006 7:38 pm
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by shadow-will » Fri Jul 27, 2007 4:33 pm
awww man iw as hoping it would be like the resi 4 one 'WEEEELCOME, WADDA YA BOYIN?' EHAHEHAEH THANKYOU , STRAnGER.'
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Fri Jul 27, 2007 4:53 pm
It would be neat if we could choose sounds it plays on opening and closing the shop.
Steve
npc_strider
Posts: 614 Joined: Thu Dec 28, 2006 7:42 pm
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by Steve » Fri Jul 27, 2007 9:03 pm
Oh please find a way to do that...and make it Grigori.
In fact...it seems possible to remake parts of RE4 in Obsidian now..
Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Fenrir
npc_advisor
Posts: 1075 Joined: Thu Nov 16, 2006 5:51 am
Location: TN
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by Fenrir » Fri Jul 27, 2007 9:58 pm
HELLO STRANGER
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
DUDE
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by DUDE » Sat Jul 28, 2007 1:52 pm
lol i wat a stranger alien to open hes jacket and say what u need when u clik E at him then we can for exempel buy a oicw and some black hole grenades then it might work xD = im just a normal smilie?
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Sun Jul 29, 2007 2:05 am
skidz wrote: haha, neh. Mapper chooses the model but default will be a civ.
BLASPHEMY
Default needs to be the fisherman, cause most of the mappers wont bother changing it.
Citizen are too generic
Steve
npc_strider
Posts: 614 Joined: Thu Dec 28, 2006 7:42 pm
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by Steve » Sun Jul 29, 2007 3:11 am
No, no, no.
It has to be a teenage strider.
Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Sun Jul 29, 2007 3:14 am
I actually agree, fisherman would be a good base for the merchant, as it's a charecter barly anyone sees, though steves idea is tempting XD
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
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by destu » Thu Aug 02, 2007 12:57 am
fisherman should be the default model for merchant
Red_Katana
Polygon
Posts: 24 Joined: Thu Aug 02, 2007 6:33 am
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by Red_Katana » Thu Aug 02, 2007 7:02 am
I agree for the fisherman merchant
Lark
npc_advisor
Posts: 1077 Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:
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by Lark » Thu Aug 02, 2007 6:03 pm
I said the fisherman a LONG time ago but he gas no ragdoll data but it shouldent be hard to do a hack job with a rebels ragdoll
Lark
npc_advisor
Posts: 1077 Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:
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by Lark » Thu Aug 02, 2007 7:59 pm
reban him NOW