oc_umizuri_c
oc_umizuri_c
If the maker isn't going ot post his map, I will!
http://rapidshare.de/files/27747641/oc_ ... c.rar.html
In the map, you put a melon on a hook, grab the line, cast it out into the water, adn try ot catch one of many highly collectable items, including guns, enemies, and models and change animation every time you shoot htem (Get the right mixes of animations and you get something HILLARIOUS).
Someone please post screenshots.
http://rapidshare.de/files/27747641/oc_ ... c.rar.html
In the map, you put a melon on a hook, grab the line, cast it out into the water, adn try ot catch one of many highly collectable items, including guns, enemies, and models and change animation every time you shoot htem (Get the right mixes of animations and you get something HILLARIOUS).
Someone please post screenshots.

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- Obsidian Premium
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So how does the catching of npcs work? Do they get stuck in the platforms and stuff? This map is really interesting me, would love to know how it works.
Last edited by skidz on Tue Aug 01, 2006 5:14 pm, edited 2 times in total.
Well, npc's stay as a kind of stiff prop on your hook until you pull them up on land, if you get them to land on their feet, they become real enemies.skidz wrote:So how does the catching of npcs work? Do they get stuck in the platforms and stuff? This map is really interesting me, would love to know how it works.

Now that is clever.Power-Mad wrote:Well, npc's stay as a kind of stiff prop on your hook until you pull them up on land, if you get them to land on their feet, they become real enemies.skidz wrote:So how does the catching of npcs work? Do they get stuck in the platforms and stuff? This map is really interesting me, would love to know how it works.
Im also guessing the guy that made it is from japan, umizuri means fishing I believe. It was a game made for the wonderswan.
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- npc_citizen
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He's a member on these forums.
His name is Zteer and I played his maps when they were first in HL2 DM.
http://www.obsidianconflict.com/forums/ ... file&u=152
His name is Zteer and I played his maps when they were first in HL2 DM.
http://www.obsidianconflict.com/forums/ ... file&u=152

they spawn near the watermellon "stay" and they attach to your hook and you pull them up and they will let go after a certain while but if its a certain monster (hunter, garg and antlion guard)they throw them back in (scared
) and they get stuck under water
also on mapping help sum1 tryed to make a hopwire map but on this map they can spawn

also on mapping help sum1 tryed to make a hopwire map but on this map they can spawn

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