just asking,is this mod ever going to be updated again?
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- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
Aye skidz, you got my support all the way.skidz wrote:Its nice to see we still have supporters after all of the delays. Not only am I somewhat taking a break from Obsidian, I am also trying to think of some good additions that would really separate Obsidian from every other Half-Life 2 coop mod. Something that would bring in the players. Unfortunately we need some modelers to actually get somewhere.
Unfortunately I'm not much good at mapping or modeling.
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
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- Obsidian Gold
- Posts: 2885
- Joined: Tue Jun 27, 2006 4:09 am
- Location: BIENVENUE DANS MON PAYS LE KEBEK
Like, MOAR VEHICLES?skidz wrote:Its nice to see we still have supporters after all of the delays. Not only am I somewhat taking a break from Obsidian, I am also trying to think of some good additions that would really separate Obsidian from every other Half-Life 2 coop mod. Something that would bring in the players. Unfortunately we need some modelers to actually get somewhere.
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- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
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- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
Actual cooperative gameplay?skidz wrote:I am also trying to think of some good additions that would really separate Obsidian from every other Half-Life 2 coop mod.
Seriously though, I think having some decent maps that actually forced players to work together would do a lot for oc. Because while new features may be nice, they won't do any good if none of the maps take advantage of them. I agree with Steve in the need for first-party maps, as attempting to rely on the community is likely to result in a bunch of low quality maps that don't provide the gameplay the mod claims to offer (as already shown in both oc and syn, to be honest ). People are drawn to coop mods liking the idea of working together and solving puzzles, but leave once they find out that there are only hallways-with-monsters and joke/party maps being played.
I cant really decide if its good or bad that one of the most important jobs (mapping) is a community job, i would really like to join as a team mapper, and im sure others like daman, power-mad, hickadam, Oniyuri and fug4life would also like to.Tysn wrote:Actual cooperative gameplay?skidz wrote:I am also trying to think of some good additions that would really separate Obsidian from every other Half-Life 2 coop mod.
Seriously though, I think having some decent maps that actually forced players to work together would do a lot for oc. Because while new features may be nice, they won't do any good if none of the maps take advantage of them. I agree with Steve in the need for first-party maps, as attempting to rely on the community is likely to result in a bunch of low quality maps that don't provide the gameplay the mod claims to offer (as already shown in both oc and syn, to be honest ). People are drawn to coop mods liking the idea of working together and solving puzzles, but leave once they find out that there are only hallways-with-monsters and joke/party maps being played.
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Hellz yea.W0rf0x wrote:I cant really decide if its good or bad that one of the most important jobs (mapping) is a community job, i would really like to join as a team mapper, and im sure others like daman, power-mad, hickadam, Oniyuri and fug4life would also like to.Tysn wrote:Actual cooperative gameplay?skidz wrote:I am also trying to think of some good additions that would really separate Obsidian from every other Half-Life 2 coop mod.
Seriously though, I think having some decent maps that actually forced players to work together would do a lot for oc. Because while new features may be nice, they won't do any good if none of the maps take advantage of them. I agree with Steve in the need for first-party maps, as attempting to rely on the community is likely to result in a bunch of low quality maps that don't provide the gameplay the mod claims to offer (as already shown in both oc and syn, to be honest ). People are drawn to coop mods liking the idea of working together and solving puzzles, but leave once they find out that there are only hallways-with-monsters and joke/party maps being played.
But seriously, I think Tysn and W0rf0x have it right - new features are great, but if no maps take advantage of them, then it's kinda pointless. OC could have the greatest co-op engine capabilities of any mod, yet still be doomed to failure because none of the maps take advantage of it.
It's like this: maps are what people playing OC see. There's all the nifty behind-the-scenes stuff, and some stuff they see up-front (like new weapons/npcs/fancy-hud/etc.), but for the most part, anyone new to OC sees the maps, and what the maps have to offer. (This is kind of annoying, as in my opinion this is a great mod regardless of any crappy maps.)
That being said, I mean, there is something to be said for having official maps, but there's also something to be said for having community-only maps... Like W0rf0x, I'm not entirely sure which is best, but if there's to be any team mappers I'm definitely applying.
(Hey, just an aside: since this is a co-op mod, maybe we should try out co-op map-making?)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- npc_combinegunship
- Posts: 785
- Joined: Tue May 30, 2006 10:28 pm
- Location: Half-LIfe series Fan
THIS MAN SPEAKS THE TRUTHDaMaN wrote:Hellz yea.W0rf0x wrote:I cant really decide if its good or bad that one of the most important jobs (mapping) is a community job, i would really like to join as a team mapper, and im sure others like daman, power-mad, hickadam, Oniyuri and fug4life would also like to.Tysn wrote:Actual cooperative gameplay?skidz wrote:I am also trying to think of some good additions that would really separate Obsidian from every other Half-Life 2 coop mod.
Seriously though, I think having some decent maps that actually forced players to work together would do a lot for oc. Because while new features may be nice, they won't do any good if none of the maps take advantage of them. I agree with Steve in the need for first-party maps, as attempting to rely on the community is likely to result in a bunch of low quality maps that don't provide the gameplay the mod claims to offer (as already shown in both oc and syn, to be honest ). People are drawn to coop mods liking the idea of working together and solving puzzles, but leave once they find out that there are only hallways-with-monsters and joke/party maps being played.
But seriously, I think Tysn and W0rf0x have it right - new features are great, but if no maps take advantage of them, then it's kinda pointless. OC could have the greatest co-op engine capabilities of any mod, yet still be doomed to failure because none of the maps take advantage of it.
It's like this: maps are what people playing OC see. There's all the nifty behind-the-scenes stuff, and some stuff they see up-front (like new weapons/npcs/fancy-hud/etc.), but for the most part, anyone new to OC sees the maps, and what the maps have to offer. (This is kind of annoying, as in my opinion this is a great mod regardless of any crappy maps.)
That being said, I mean, there is something to be said for having official maps, but there's also something to be said for having community-only maps... Like W0rf0x, I'm not entirely sure which is best, but if there's to be any team mappers I'm definitely applying.
(Hey, just an aside: since this is a co-op mod, maybe we should try out co-op map-making?)