SDK Update for Ep2, Portal, and TF2 mapping

Discuss Certain Aspects of Mapping, Modeling, and Coding.
skidz
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Post by skidz »

Fire_cube wrote:Yeah right, like I'm going to extract tons of .jpgs just to view some models :roll:

Unless it's only the advisor one?
Only the advisor one.
Hell-met
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Post by Hell-met »

:O

schweet
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Post by Hell-met »

holy fraking shit

antlion.mdl --- vort_antlion_backcrack

POOR THING
DaMaN
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Post by DaMaN »

Pretty sure it's only the one...
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Hell-met »

eh?
DaMaN
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Post by DaMaN »

Ah - evidently I had an old OC forum window open -> was responding to the your post from before:
Fire_cube wrote:Yeah right, like I'm going to extract tons of .jpgs just to view some models :roll:

Unless it's only the advisor one?
;)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Hell-met »

Yes.
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Post by Prototstar »

These are some of the known problems that exist within the current Source SDK. Just incase anybody haven't read it yet.
* The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.
* Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this.
* Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided until we can fix it.
* Hammer 3D Lighting Preview does not work well with some video hardware.
* When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
* Cubemaps cannot presently be built for maps that run in an Orange Box game.
* 'cone_helper.mdl' is missing from the Source SDK distribution and this can cause a crash in Hammer.
* The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
* Opening Advisor.jpg in Episode Two's GCF crashes hlmv
Image
DaMaN
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Post by DaMaN »

Huh. For some reason my OC hammer model viewer crashes whenever I try to open it. I've extracted Advisor.jpg into the appropriate file, but it still crashes :?

Any tips?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Hell-met
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Post by Hell-met »

Make sure its the hl2 advisor, not the ep2 pic!
DaMaN
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Post by DaMaN »

Fire_cube wrote:Make sure its the hl2 advisor, not the ep2 pic!
Hehe, I made this mistake the first time ;)

Yea, I re-extracted from the hl2 gcf, but now my model viewer works, but my hammer model viewer doesn't!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
minus_273c
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Orange Box + XP64 = Argh

Post by minus_273c »

Has anyone managed to get the SDK running on a 64bit system that has the Orange Box installed?

I've mapped in the past, but have just upgraded to a new system running XP64.

Issues.

1. A gameconfig.txt with fewer entries, not including references to the directories indicated in the OC SDK setup guides on this site. I thought I'd worked around this by referencing the Episode 2 exe, but while I can start hammer in 'OC mode' it's not behaving. This is clearly Orange Box.

2. Hammer not starting at all. This is covered in the SDK release note, and can be fixed by specifying -32bit in the runtime options of all games. Clearly 64bit issue.

Does anyone have a defined version of what an Orange box gameconfig.txt should look like please? My version -

"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "d:\steam\steamapps\minus_273c\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "d:\steam\steamapps\minus_273c\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "d:\steam\steamapps\minus_273c\half-life 2 episode two"
"MapDir" "d:\steam\steamapps\minus_273c\sourcesdk_content\ep2\mapsrc"
"BSPDir" "d:\steam\steamapps\minus_273c\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "d:\steam\steamapps\minus_273c\team fortress 2\tf"
"hammer"
{
"GameData0" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "d:\steam\steamapps\minus_273c\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "d:\steam\steamapps\minus_273c\team fortress 2"
"MapDir" "d:\steam\steamapps\minus_273c\sourcesdk_content\tf\mapsrc"
"BSPDir" "d:\steam\steamapps\minus_273c\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "d:\steam\steamapps\minus_273c\portal\portal"
"hammer"
{
"GameData0" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "d:\steam\steamapps\minus_273c\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "d:\steam\steamapps\minus_273c\portal"
"MapDir" "d:\steam\steamapps\minus_273c\sourcesdk_content\portal\mapsrc"
"BSPDir" "d:\steam\steamapps\minus_273c\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Obsidian Conflict"
{
"GameDir" "d:\steam\steamapps\SourceMods\Obsidian"
"hammer"
{
"GameData0" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "d:\program files\valve\steam\steamapps\[MY EMAIL]\half-life 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "d:\steam\steamapps\minus_273c\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "d:\steam\steamapps\minus_273c\half-life 2 episode two"
"MapDir" "d:\Halflife maps\OC\mapsrc"
"BSPDir" "d:\steam\steamapps\SourceMods\obsidian\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}

I'd welcome aid, as I have a map to finish...

Thanks,

CJ
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Post by fug4life »

Hi, Firstly great to see more mappers trying out Obsidian, theres quite a nice little editing community here.

You game config seems fine, Although I'm not sure v1.23 of Obsidian's SDK is suited to using Orangebox, I'd recomened sticking with the ep1 engine? I'm not 100% sure, give me some time later tonight and I'll check some things out.

Obsidian is a little chaotic past 2 weeks because they are painfully close to release of 1.3 but at the same time trying to keep up with all Valve's happenings, I've been having hammer trouble with 1.3 beta on Orangebox sdkbeta, but things are changing here at such a fast pace it's hard to keep up. And for 3-4 days I haven't even opened Hammer because I don't need a headache right now. But tonight I'll go through see what versions I can compile in ok.

Be sure to post us some screensshots of your work in the WIP thread when your ready!
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skidz
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Post by skidz »

Windows XP 64 isn't the greatest OS. If you want 64bit go with Windows Vista 64, it has better support.
minus_273c
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Post by minus_273c »

fug4life wrote:Hi, Firstly great to see more mappers trying out Obsidian, theres quite a nice little editing community here.

Be sure to post us some screensshots of your work in the WIP thread when your ready!
Agreed. As soon as I get Hammer I'll post bits of the map (no monsters yet though, still getting the route and co-op puzzles sorted).

CJ
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