So the beta sdk update is out...

Discuss Certain Aspects of Mapping, Modeling, and Coding.
Tuskin
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Post by Tuskin »

skidz wrote:npc combine armored is almost like the original heavy combine soldier from the leak with the armor you had to shoot off. I wonder if Valve will end up using it.
I wonder if the "npc_wpnscanner" from the same folder is like the Combot.


EDIT: According to Mike Durand, those files aren't from EP3, and are going to be removed.

These are old and weren't ever used. I'll take them out to avoid
confusion but they aren't Ep3 spoilers. :)

-Mike

-----Original Message-----
From: hlcoders-admin@list.valvesoftware.com
[mailto:hlcoders-admin@list.valvesoftware.com] On Behalf Of Kori
Sent: Tuesday, January 29, 2008 9:20 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Was this suppose to be here?

Was this suppose to be included in the SDK Beta release?

"src\game\server\episodic\Episode3"

It contains three Files. "npc_combine_armored" "npc_wpnscanner" and
"weapon_proto1"
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skidz
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Post by skidz »

Well we are going to add them to obsidian so people can play with them. :P
Perhaps someone can make some armor pieces for the combine soldier.
Hell-met
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Post by Hell-met »

Our japanese friends surely won't have any problems doing such a thing
Tuskin
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Post by Tuskin »

That sounds awesome! You should include the "npc_wpnscanner" :P Or not, Dev team choice.
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Vasili
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Post by Vasili »

Fire_cube wrote:Our japanese friends surely won't have any problems doing such a thing
LOL
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Post by Tono-Tako »

skidz wrote:Well we are going to add them to obsidian so people can play with them. :P
Perhaps someone can make some armor pieces for the combine soldier.
Holy shit, that would be great, ask the guys of smod tactical or smod itself for their shield models.
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skidz
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Post by skidz »

Well it uses the normal combine soldier and creates pieces of armor to protect him from damaged. It looks like the pieces dont take damage, you have to hit the soldier in the soft spots to do damage.

pieces are as follows from the code:

Code: Select all

	armorpiecepositions_t ArmorPiecesPositions[] =
	{
		{ "attach_L_Thigh_armor",		"models/combine_armor.mdl" },
		{ "attach_L_UpperArm_armor",	"models/combine_armor.mdl" },
		{ "attach_R_Thigh_armor",		"models/combine_armor.mdl" },  
		{ "attach_R_UpperArm_armor",	"models/combine_armor.mdl" },
		{ "attach_chest_armor",			"models/combine_armor_chest.mdl" },
	};
And yea, it doesnt look like valve even had models made for them in their prototype tests, well, cept the chest. Maybe the other pieces were just little pads or something.
Hey baberiba!(swe)
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Post by Hey baberiba!(swe) »

Tuskin wrote:That sounds awesome! You should include the "npc_wpnscanner" :P Or not, Dev team choice.
I bet its like the npc_defender, can anyone post the code?
skidz wrote: Well it uses the normal combine soldier and creates pieces of armor to protect him from damaged. It looks like the pieces dont take damage, you have to hit the soldier in the soft spots to do damage.

pieces are as follows from the code:

Code:
armorpiecepositions_t ArmorPiecesPositions[] =
{
{ "attach_L_Thigh_armor", "models/combine_armor.mdl" },
{ "attach_L_UpperArm_armor", "models/combine_armor.mdl" },
{ "attach_R_Thigh_armor", "models/combine_armor.mdl" },
{ "attach_R_UpperArm_armor", "models/combine_armor.mdl" },
{ "attach_chest_armor", "models/combine_armor_chest.mdl" },
};


And yea, it doesnt look like valve even had models made for them in their prototype tests, well, cept the chest. Maybe the other pieces were just little pads or something.
Hmm... reminds me of the alien grunts armor.
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