oc_28-seconds-later

Release your amazing Map creations here!
Deathy
npc_metropolice
npc_metropolice
Posts: 255
Joined: Sun Jun 10, 2007 8:42 pm
Location: Germany
Contact:

oc_28-seconds-later

Post by Deathy »

Okay, here it is, the first beta version of oc_28-seconds-later.
I'll add some pics later... (or just look in the WIP section, it a bit better now though).

You're team has the objective to protect the citizen, who run out of the building, because some people were infected and so they mutated to zombies.
Good luck out there sniper!

Download:

Image

Uploaded.to

Greetings Deathy

Image
(picture captured by fug4life)

Image Image
Last edited by Deathy on Mon Feb 04, 2008 3:07 pm, edited 1 time in total.
Image
oc_28-seconds-later_b2 (90% - on halt)
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Goodman downloading,
I'll play tomorrow if I can. gf won't be happy!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

I had a quick game, I like what I see, I have lots of feedback and suggestions. But I'll have to post them later tonight. But good work you done well! :D

A couple of screens for now, until Deathy gets some he likes up!
Deathy hope you didn't mind.

Image

Image

Image

Image
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

You let the citizens die!?

Sick bastard D:
User avatar
Tysn
Former Developer
Former Developer
Posts: 358
Joined: Thu Oct 26, 2006 1:57 am
Location: Minnesota, USA
Contact:

Post by Tysn »

Just tried it out with worfox and sonic. It seemed there was some text that came up around when the music started that only showed up for worfox, I think you forgot to check the "all players" flag on the game_text.

As far as gameplay, it seemed to get rather monotonous. :? It was kinda neat being up on a building firing down on zombies, but the gameplay didn't go anywhere from there. Perhaps try to spice it up by having the players leave the the roof at some point? Or perhaps put more pressure on the protection of the civilians by using oc's on-screen timer and a death count of the citizens which if reaches a certain point the players lose the map. It's a decent concept but I think the gameplay could be either a bit more focused or more varied.
Image
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

Agreed, also give us more to look at. For instance, let us see into a few of those buildings some like barricaded citizens of something. Would make a kool defence mode to defend people sniping through the windows of the building.
Image
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

Oh I thought for sure fug noclipped up there and watched the poor bastards get raped.

We actually get to shoot the undead from above?

Ouch.
Deathy
npc_metropolice
npc_metropolice
Posts: 255
Joined: Sun Jun 10, 2007 8:42 pm
Location: Germany
Contact:

Post by Deathy »

Fire_cube wrote:Oh I thought for sure fug noclipped up there and watched the poor bastards get raped.

We actually get to shoot the undead from above?

Ouch.
Well you wouldn't go into the zombie crowd as a sniper, would you?

@Tysn: Yea i noticed both things during play with other palyers (the game_text and the monotonous gameplay).
I will try to get a fixed and more varied version until the next weekend.

Thanks for the comments.
Image
oc_28-seconds-later_b2 (90% - on halt)
Gurluas
npc_combine_s
npc_combine_s
Posts: 303
Joined: Fri Sep 15, 2006 12:07 pm

Post by Gurluas »

Add some hydras too maybe, in the outer corners?
Deathy
npc_metropolice
npc_metropolice
Posts: 255
Joined: Sun Jun 10, 2007 8:42 pm
Location: Germany
Contact:

Post by Deathy »

Gurluas wrote:Add some hydras too maybe, in the outer corners?
Haha, that was funny... :D
Image
oc_28-seconds-later_b2 (90% - on halt)
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Sorry it's a bit late.

Here's what feedback I have for now.

View to skybox needs blocking off with more highrise buildings. Basically so you can't see the skybox texture meet the floor.
Rikku released some skybox models, maybe use a couple of the better ones in the far distance. W0rf0x made two great towers for lobby with a combine metal texture amazingly!!!, maybe this could help for variation. in buildings.


Also a couple of moving search lights on one of the distance buildings scanning the skies?

Wouldn't mind getting my hands on a secret hidden crossbow.

You could make another platform to drop down to on one of the side the building, A 'window washing' platform or something with climbable rope /cables that lead back to spawn?

an external vent system could also lead you to another level /small platform/ledge.

Also could try and spawn fast zombies below players on a platform or ledge and have them climb to spawn and hassle the players every 4-5 minutes, a bit of close combat.

And yeah like tysn mentioned, timer or kill count systems would be cool, have a look at a decompiled noamz map for an example of a kill count system although I'm sure it'll need tweaking for co-op. And ending the game on a kill count would certainly make the map have a bit more zest!

I need to play more really.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Gurluas wrote:Add some hydras too maybe, in the outer corners?
Yes, because it totally doesnt look out of place in that map :roll:
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

someone answer me quick, is this fun or just boring?
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Its different and its new therefore fun, for me. Some maps have more replay value than others but I like variation in co-op. IMO its a sniper fest agreed, but not a bad one, looks half decent and has nice usage of npcs.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Oh and also just populate the map a bit more with props, some nice tall lamp posts (dont have to be lighted) on the pavement down below near spawn end of map would be nice, some red and white wooden barricades.
And some more 'plant rooms' on rooftops to break skyline on the right hand side building. Add some glass bottles and cans for the eagle sniper to take shots at for light entertainment. Also some vip npcs can come running out like mossman, kleiner, barney whoever. maybe?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Post Reply