oc_28-seconds-later
oc_28-seconds-later
Okay, here it is, the first beta version of oc_28-seconds-later.
I'll add some pics later... (or just look in the WIP section, it a bit better now though).
You're team has the objective to protect the citizen, who run out of the building, because some people were infected and so they mutated to zombies.
Good luck out there sniper!
Download:
Uploaded.to
Greetings Deathy
(picture captured by fug4life)
I'll add some pics later... (or just look in the WIP section, it a bit better now though).
You're team has the objective to protect the citizen, who run out of the building, because some people were infected and so they mutated to zombies.
Good luck out there sniper!
Download:
Uploaded.to
Greetings Deathy
(picture captured by fug4life)
Last edited by Deathy on Mon Feb 04, 2008 3:07 pm, edited 1 time in total.
Goodman downloading,
I'll play tomorrow if I can. gf won't be happy!
I'll play tomorrow if I can. gf won't be happy!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I had a quick game, I like what I see, I have lots of feedback and suggestions. But I'll have to post them later tonight. But good work you done well!
A couple of screens for now, until Deathy gets some he likes up!
Deathy hope you didn't mind.
A couple of screens for now, until Deathy gets some he likes up!
Deathy hope you didn't mind.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Just tried it out with worfox and sonic. It seemed there was some text that came up around when the music started that only showed up for worfox, I think you forgot to check the "all players" flag on the game_text.
As far as gameplay, it seemed to get rather monotonous. It was kinda neat being up on a building firing down on zombies, but the gameplay didn't go anywhere from there. Perhaps try to spice it up by having the players leave the the roof at some point? Or perhaps put more pressure on the protection of the civilians by using oc's on-screen timer and a death count of the citizens which if reaches a certain point the players lose the map. It's a decent concept but I think the gameplay could be either a bit more focused or more varied.
As far as gameplay, it seemed to get rather monotonous. It was kinda neat being up on a building firing down on zombies, but the gameplay didn't go anywhere from there. Perhaps try to spice it up by having the players leave the the roof at some point? Or perhaps put more pressure on the protection of the civilians by using oc's on-screen timer and a death count of the citizens which if reaches a certain point the players lose the map. It's a decent concept but I think the gameplay could be either a bit more focused or more varied.
Well you wouldn't go into the zombie crowd as a sniper, would you?Fire_cube wrote:Oh I thought for sure fug noclipped up there and watched the poor bastards get raped.
We actually get to shoot the undead from above?
Ouch.
@Tysn: Yea i noticed both things during play with other palyers (the game_text and the monotonous gameplay).
I will try to get a fixed and more varied version until the next weekend.
Thanks for the comments.
Sorry it's a bit late.
Here's what feedback I have for now.
View to skybox needs blocking off with more highrise buildings. Basically so you can't see the skybox texture meet the floor.
Rikku released some skybox models, maybe use a couple of the better ones in the far distance. W0rf0x made two great towers for lobby with a combine metal texture amazingly!!!, maybe this could help for variation. in buildings.
Also a couple of moving search lights on one of the distance buildings scanning the skies?
Wouldn't mind getting my hands on a secret hidden crossbow.
You could make another platform to drop down to on one of the side the building, A 'window washing' platform or something with climbable rope /cables that lead back to spawn?
an external vent system could also lead you to another level /small platform/ledge.
Also could try and spawn fast zombies below players on a platform or ledge and have them climb to spawn and hassle the players every 4-5 minutes, a bit of close combat.
And yeah like tysn mentioned, timer or kill count systems would be cool, have a look at a decompiled noamz map for an example of a kill count system although I'm sure it'll need tweaking for co-op. And ending the game on a kill count would certainly make the map have a bit more zest!
I need to play more really.
Here's what feedback I have for now.
View to skybox needs blocking off with more highrise buildings. Basically so you can't see the skybox texture meet the floor.
Rikku released some skybox models, maybe use a couple of the better ones in the far distance. W0rf0x made two great towers for lobby with a combine metal texture amazingly!!!, maybe this could help for variation. in buildings.
Also a couple of moving search lights on one of the distance buildings scanning the skies?
Wouldn't mind getting my hands on a secret hidden crossbow.
You could make another platform to drop down to on one of the side the building, A 'window washing' platform or something with climbable rope /cables that lead back to spawn?
an external vent system could also lead you to another level /small platform/ledge.
Also could try and spawn fast zombies below players on a platform or ledge and have them climb to spawn and hassle the players every 4-5 minutes, a bit of close combat.
And yeah like tysn mentioned, timer or kill count systems would be cool, have a look at a decompiled noamz map for an example of a kill count system although I'm sure it'll need tweaking for co-op. And ending the game on a kill count would certainly make the map have a bit more zest!
I need to play more really.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Its different and its new therefore fun, for me. Some maps have more replay value than others but I like variation in co-op. IMO its a sniper fest agreed, but not a bad one, looks half decent and has nice usage of npcs.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Oh and also just populate the map a bit more with props, some nice tall lamp posts (dont have to be lighted) on the pavement down below near spawn end of map would be nice, some red and white wooden barricades.
And some more 'plant rooms' on rooftops to break skyline on the right hand side building. Add some glass bottles and cans for the eagle sniper to take shots at for light entertainment. Also some vip npcs can come running out like mossman, kleiner, barney whoever. maybe?
And some more 'plant rooms' on rooftops to break skyline on the right hand side building. Add some glass bottles and cans for the eagle sniper to take shots at for light entertainment. Also some vip npcs can come running out like mossman, kleiner, barney whoever. maybe?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database