SMG1 ironsight fix

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Blues
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SMG1 ironsight fix

Post by Blues »

Just finished fixing the SMG1 Model to make it ready for ironsight mode in v1.3. :D
The screenshot was taken while quickly turning right, so normally you
wouldn't get to see this much of the right side.

Image

Here's the download link:
http://ul.to/l18t6ju3

Have fun and if you have any criticism or any suggestions to improve the
model, just post them here and if i think what you say is right, i will
change it and recompile it... :wink:

@hyper and skidz: you might perhaps just include it in the next revision,
if you want :)

EDIT: Damn, i just noticed a little texture mistake that has to be fixed, so don't download it yet, please

...Removed edit...
Last edited by Blues on Wed Oct 21, 2015 6:18 pm, edited 2 times in total.
fug4life
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Post by fug4life »

Damn give this man a round of applause, cuboid eat your hat!

I have to say it's very good, onto the next weapon? Ar2 could do with some love..
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Deathy
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Post by Deathy »

Very nice work Blues!
Image
Image
oc_28-seconds-later_b2 (90% - on halt)
Tono-Tako
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Post by Tono-Tako »

winner for you.
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Blues
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Post by Blues »

Thank you, guys...

Everything should be alright with the new download link now, I've edited it in the first post.

Now you can download it :wink:
Hell-met
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Post by Hell-met »

Very good work indeed, but I won't sacrifice my precious framerates for something I don't even use (isights)
skidz
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Post by skidz »

Looks great, ill be using this :thumbup:
Deathy
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Post by Deathy »

Hell-met wrote:Very good work indeed, but I won't sacrifice my precious framerates for something I don't even use (isights)
Lol, that's just a few polygons more to render...
Definitely will use this too.
Image
oc_28-seconds-later_b2 (90% - on halt)
Blues
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Post by Blues »

@hell: you'll be surprised... :D

the standard model has 5209 triangles... my fixed model has 5390 :o

so there's almost no difference, since a whole lot of triangles got used by
the hands and other parts of the weapon.
i also tried to just delete the triangles you wont see in my fixed model
(some that you indeed would perhaps DON'T even see in the standard model... though they designed 'purpose-built' models, valve didn't remove some polygons not even seen in any animation... but these were only about 12)

just to remind you: alyx has about 8000 triangles... :)
Hell-met
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Post by Hell-met »

Deathy wrote: Lol, that's just a few polygons more to render...
Definitely will use this too.
You never know with my 6 year-old so-called computer
Alyxie
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Post by Alyxie »

Damn good job on the view model. Me like.. :D
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Blues
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Post by Blues »

Hey, just noticed that this is not included in 1.3(2) ...

Is there any copyright or whatever kind of reason for this? :o

Or did you just forget it? It's just that I'm wondering why we have
ironsights if the fixed models aren't being included. Not much of an
encouragement to continue this job on other Models :wink:
Hell-met
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Post by Hell-met »

Actually im wondering why we have ironsights at all when they do technically nothing.
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Hydra
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Post by Hydra »

Someone had the idea of slower moving speed but better accuracy in another thread.
Hell-met
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Post by Hell-met »

Yeah that was me.
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