Yea, that's pretty much what I got from my browsing. Unfortunately, the maps I've made are on too big a scale to split. Perhaps I can reduce the water a bit. Hopefully that'll make a difference...W0rf0x wrote:I dont know exactly what that error means, but on a forum i saw someone with the same problem, the only way he could get rid of it was to split the map, i also read somewhere that it happens on maps with a lot of water, but more i dont know.DaMaN wrote:Been trying to convert the maps into playable OC 1.3. They seem to work fine with just bsp and vis, but throw rad in and it doesn't seem to like it.
Anyone know what "Engine hunk overflow" means?
EDIT: Other sites on the net say that it's caused by big maps or big water. Anyone else know? How the heck am I supposed to shrink any of these maps down? They're all gigantic!
EDIT: On the plus side, 05 and 06a compiled beautifully - one or two errors to fix then a final compile and release for those. 04 glytched up somewhere, so I'll have to try it again. 03 also worked fine. I think 01 and 02 are both too big for the engine to handle (some "update" that source update was, more like a... "down-date").
Another little bug I noticed is that the metrocops, if they're friendly to you they'll wander around - which is really annoying! I don't want him wandering around! Ack! I'll have to bind him to a specific set of hint-nodes...
Oh, one other bug, I've got a game_player_equip with the name "spawn_items_equip" but none of the items in it are being equipped when the player first spawns. What's the name that it needs to be to have it auto-equip players when they spawn?