We are not dead!
We are not dead!
All Screenshots and videos can be found on the Obsidian main page.
And to prove you that, we will show you a lot of media about Obsidian Conflict 1.3.
One of the biggest changes is that 1.3 now uses the Orangebox engine, that also Half-Life2: Episode2 runs on, we are glad to say that the complete ep2 campaign has been modified for coop, so you can play it with your friends, hl2 has also been fixed up for coop, ep1 is in progress, if it doesnt make its way into 1.3, expect it to be later released on the forums.
(Please note that some of the stuff you see on the screenshots/videos like custom playermodels or custom weapons are not in the campaign maps or included in the mod by default, they are mapper features.)
Now about some of our new features, there are actually a lot more, but explaining them all here would take very long, so we just show the ones that are most interesting for the players.
First screenshot is our new merchant npc, you can buy weapons and equipment there by using your score, But not only weapons, on some maps you can even buy more or less useful, even pointless stuff like hats or a package of Kellogg's, its all up to the mapper.
Second screenshot is our inventory, it can store the cloaking module, the energy shield and a physics object, as long as its not too heavy.
Third screenshot is our custom playermodel feature, so you can play with different playermodels than just rebels if you want. (Please note that the playermodels you see on the screenshot are not included in the mod, but i will release them later on the forums.)
Fourth screenshot is our scripted weapons feature, useful for mappers or if you just want to get your favorite weapon into oc, they can also be used by npcs and they are NOT replacements for the existing weapons.(again, please note that the weapons on that screenshot are not included in the mod.)
And heres a video showing some of our other features in action. (some old features too.)
Now to the maps. Most people will probably already know oc_broken_escape_part1, oc_castledefense and oc_waking_dead from 1.23, These maps have been updated and are included in 1.3, but there are also some completely new maps, oc_courier, oc_stitches, oc_manor, oc_fireteam, oc_breakout and oc_harvest, all made by our new team member Tysn, i wont explain the maps any further, but i will give you screenshots of them, you will find out more about them when you play them
We also added 3 "mapadd mini missions", they are basically CS:S maps, modified with our "mapadd" feature that lets you modify a map without touching the original map file.
Heres a video of one of them in action.
For more informations or screenshots about Obsidian Conflict 1.3 check out our forums.
And to prove you that, we will show you a lot of media about Obsidian Conflict 1.3.
One of the biggest changes is that 1.3 now uses the Orangebox engine, that also Half-Life2: Episode2 runs on, we are glad to say that the complete ep2 campaign has been modified for coop, so you can play it with your friends, hl2 has also been fixed up for coop, ep1 is in progress, if it doesnt make its way into 1.3, expect it to be later released on the forums.
(Please note that some of the stuff you see on the screenshots/videos like custom playermodels or custom weapons are not in the campaign maps or included in the mod by default, they are mapper features.)
Now about some of our new features, there are actually a lot more, but explaining them all here would take very long, so we just show the ones that are most interesting for the players.
First screenshot is our new merchant npc, you can buy weapons and equipment there by using your score, But not only weapons, on some maps you can even buy more or less useful, even pointless stuff like hats or a package of Kellogg's, its all up to the mapper.
Second screenshot is our inventory, it can store the cloaking module, the energy shield and a physics object, as long as its not too heavy.
Third screenshot is our custom playermodel feature, so you can play with different playermodels than just rebels if you want. (Please note that the playermodels you see on the screenshot are not included in the mod, but i will release them later on the forums.)
Fourth screenshot is our scripted weapons feature, useful for mappers or if you just want to get your favorite weapon into oc, they can also be used by npcs and they are NOT replacements for the existing weapons.(again, please note that the weapons on that screenshot are not included in the mod.)
And heres a video showing some of our other features in action. (some old features too.)
Now to the maps. Most people will probably already know oc_broken_escape_part1, oc_castledefense and oc_waking_dead from 1.23, These maps have been updated and are included in 1.3, but there are also some completely new maps, oc_courier, oc_stitches, oc_manor, oc_fireteam, oc_breakout and oc_harvest, all made by our new team member Tysn, i wont explain the maps any further, but i will give you screenshots of them, you will find out more about them when you play them
We also added 3 "mapadd mini missions", they are basically CS:S maps, modified with our "mapadd" feature that lets you modify a map without touching the original map file.
Heres a video of one of them in action.
For more informations or screenshots about Obsidian Conflict 1.3 check out our forums.
Last edited by Shana on Sat May 24, 2008 10:40 am, edited 1 time in total.
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Horay! Life!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
You don't need to purchase the Orange Box to get the engine. You can just download "Source SDK Base - Orange Box", but I think, for some maps that are using EP2 content or are even EP2 maps (yeah, ep2 in coop! ), you might have to purchase it to play them correctly.
And the HL:S content and maps also don't come with 1.3, i think.
And the HL:S content and maps also don't come with 1.3, i think.
Last edited by Blues on Sun May 25, 2008 8:43 pm, edited 1 time in total.
Unbelievable that we are still getting recognized by a big site like counter-strike.de
http://www.cstrike.de/comments.php?newsid=14726
http://www.cstrike.de/comments.php?newsid=14726
hmm 9 comments which (From what I know of the German Language) seem good.W0rf0x wrote:Unbelievable that we are still getting recognized by a big site like counter-strike.de
http://www.cstrike.de/comments.php?newsid=14726
Just found out that hlportal also made a (really good) news post, but i havent found any english site yet posting news about us.
http://www.hlportal.de/?sec=mods&site=n ... ws_id=6022
http://www.hlportal.de/?sec=mods&site=n ... ws_id=6022