oc_suiyousp
oc_suiyousp
hi.
It introduces my new map.
oc_suiyousp is a simple COOP map that did focus to the booster used with oc_vs_mokuyourd was made.
This map is the one having originally made it for the low gravity death match of Half-Life 2 Deathmatch.
NPC and the event were added and it made it to COOP.
It is a map that also a high low degree and is very three-dimensional.
There is production that projects the camera image when the event is generated.
It is a scene that flies over the sky by using the booster.
It was made easily the tuning of the booster and to use from the version of oc_vs_mokuyourd.
A concealment items and a secret room are concealed.
Are you all found?
It introduces my new map.
oc_suiyousp is a simple COOP map that did focus to the booster used with oc_vs_mokuyourd was made.
This map is the one having originally made it for the low gravity death match of Half-Life 2 Deathmatch.
NPC and the event were added and it made it to COOP.
It is a map that also a high low degree and is very three-dimensional.
There is production that projects the camera image when the event is generated.
It is a scene that flies over the sky by using the booster.
It was made easily the tuning of the booster and to use from the version of oc_vs_mokuyourd.
A concealment items and a secret room are concealed.
Are you all found?
Keep up the good work!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
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Oooo... this looks cool!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
http://masa0x.s262.xrea.com/map_info/ma ... elect.htmlDimaxa wrote:And where is link?
Look, basically it's about:Hell-met wrote:I do not comprehend what this map is all about
- a messed lighting
- some little effort to create minor graphics effects like the env_sun
- being unesthetic (come on, you can get more out of what you did there. the white house things already look nice, but same thing there, they could look better )
and
- mainly being (too) unrealistic (cut off water and land, no real attempt to create a smooth transition between the water/land and the skybox)
I don't want to hurt/insult you or anything, masa0x, but did you ever just take very much time for a map so it would be and look perfect?
There are mappers out there who make the most beautiful maps i've ever seen and for them one of these maps takes about 2 or 3 months.
So you could perhaps just take your time instead of releasing them just when you have finished the basic part of the map.
This applies to all the three maps you presented here in the last one/two months.
Please don't be pissed, I'm just trying to help you
You got talent, but you don't finish your maps before releasing.
Oh, and please just keep an eye on the translation of the introductions of your maps, they look as if they were made by Google Tranlations.
Last edited by Blues on Wed Aug 06, 2008 6:08 pm, edited 1 time in total.
Latest version available on OC 1.32
hi.
It is information on interchangeability.
Latest version oc_suiyousp_v1c is good work on OC 1.32.
Please replace it when you use a version that is older than this version.
It is possible to download it from following URL.
http://masa0x.s262.xrea.com/maps/oc_sui ... 1c.bsp.bz2
and ...
Improvement version ep2_suiyousp to which contents of EPISODE 2 are taken is
being developed now.
It is information on interchangeability.
Latest version oc_suiyousp_v1c is good work on OC 1.32.
Please replace it when you use a version that is older than this version.
It is possible to download it from following URL.
http://masa0x.s262.xrea.com/maps/oc_sui ... 1c.bsp.bz2
and ...
Improvement version ep2_suiyousp to which contents of EPISODE 2 are taken is
being developed now.
When a physical object was put on the lift, I also confirmed the stacked
phenomenon.
However, I do not understand how to mend.
The mechanism of the lift might have to be changed.
To Blues.
I'm sorry. The perfection is low.
I think that my effort is insufficient.
However, time is limited to the map production and it is difficult to satisfy
everything.
If a new map is not turned on fast, the number also of players decreases, and it is difficult.
I will refrain the contribution to board until the work with a high quality is made.
phenomenon.
However, I do not understand how to mend.
The mechanism of the lift might have to be changed.
To Blues.
I'm sorry. The perfection is low.
I think that my effort is insufficient.
However, time is limited to the map production and it is difficult to satisfy
everything.
If a new map is not turned on fast, the number also of players decreases, and it is difficult.
I will refrain the contribution to board until the work with a high quality is made.
What? your maps are fun and innovative, just like zteers, so please dont stop releasing maps here just because one person doesnt like the look of them.masa0x wrote: I will refrain the contribution to board until the work with a high quality is made.
And to fix the elevator getting stuck by phys objects, just put a func_clip_vphysics around it.
Oh and blues, this is not the mapping-tutorials.de forums where everyone only cares about the look of a map, all we want here are maps that are fun to play, making them look good is a bonus.
If I had known what 'refrain' means, then i had answered the same thing you did, W0rf0x XD
I know that your maps are fun, masa0x. You have nice ideas.
Nothing against posting them here, please don't refrain.
I was just trying to stimulate you to not only make your maps fun and innovative, but perhaps polish them later on to make them also a little more beautiful.
You know, like, i didn't want to tell you that they're not nice at all, i just had a bad day that day and so i went complaining about your lighting and whatever.
It's like, you got much more than the basics, your maps' perfection is not low!
The only thing is that i would wish that your maps would be a little more... i don't know how to explain it... it's just that it is not too much pain to create a smoother transition to the skybox by using a 3d-skybox and stuff.
I don't want to discourage you, because you're in fact talented. At least you finish Maps. I always want to perfect mine and because of this i never finished one. I got tons of started maps, models and textures on my hdd, because i always lose the passion for a map after 2 weeks, when i realise that it's a whole shitload of work to make one as perfect as i would like it to be.
I know that your maps are fun, masa0x. You have nice ideas.
Nothing against posting them here, please don't refrain.
I was just trying to stimulate you to not only make your maps fun and innovative, but perhaps polish them later on to make them also a little more beautiful.
You know, like, i didn't want to tell you that they're not nice at all, i just had a bad day that day and so i went complaining about your lighting and whatever.
It's like, you got much more than the basics, your maps' perfection is not low!
The only thing is that i would wish that your maps would be a little more... i don't know how to explain it... it's just that it is not too much pain to create a smoother transition to the skybox by using a 3d-skybox and stuff.
I don't want to discourage you, because you're in fact talented. At least you finish Maps. I always want to perfect mine and because of this i never finished one. I got tons of started maps, models and textures on my hdd, because i always lose the passion for a map after 2 weeks, when i realise that it's a whole shitload of work to make one as perfect as i would like it to be.
Thank you for the comment.
I'm sorry in a strange translation.
Because I am not a native speaker, it is necessary to use the translation software to talk with you.
Because 3D skybox influences the entire map, the usage is difficult for me.
The method of in this case corresponding is not understood though in a specific part of the map, there is a case to want to display 2D skybox.
This might be a problem of the method of the design of my map.
I think that it seems to be able to build it in in the map like oc_suiyousp.
The matter of 3D skybox is corrected together with the correction of the
problem of the lift.
I'm sorry in a strange translation.
Because I am not a native speaker, it is necessary to use the translation software to talk with you.
Because 3D skybox influences the entire map, the usage is difficult for me.
The method of in this case corresponding is not understood though in a specific part of the map, there is a case to want to display 2D skybox.
This might be a problem of the method of the design of my map.
I think that it seems to be able to build it in in the map like oc_suiyousp.
The matter of 3D skybox is corrected together with the correction of the
problem of the lift.