ep2_bossrush

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masa0x
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ep2_bossrush

Post by masa0x »

hi.
oc_bossrush improved the version to the OC1.3 correspondence. :D
The improved point is as follows.

1.Add ep2's NPC.
2.Add Merchant
3.AlyxGun and Annabell are added to a full-featured item carte.
4.The position of the portal exit was corrected.


Some Screenshot is here.

Image
All items including Cloak can be bought from Merchant.

Image
The hunter and Strider attack it at the same time.
It is a vigorous attack.

Image
New NPC appears in the boss room.


It is possible to download it from following URL.

http://masa0x.s262.xrea.com/maps/ep2_bo ... 1b_pak.zip
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Shana
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Post by Shana »

Can you put in the real npc ichthyosaur instead of the current tracktrain one?
Dont forget to add some path_tracks for them to patrol.
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masa0x
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Post by masa0x »

Can the npc ichthyosaur move in the water though the water of that scene uses func_water_analog?
I'm sorry. I cannot test yet.
I challenge the replacement later. :)
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Vasili
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Post by Vasili »

ichthyosaurs give me the shits.
Power-Mad
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Post by Power-Mad »

masa0x wrote:Can the npc ichthyosaur move in the water though the water of that scene uses func_water_analog?
I'm sorry. I cannot test yet.
I challenge the replacement later. :)
Yup, they can. Just 2 tips:

1. Spawn them when the water is up. If they touch solid above water ground, it looks weird and they kinda spaz.

2. Make a path track to assign them to. This gives them a path to swim when they're not chasing players. Otherwise they kinda kinda sit in a stupid looking position doing nothing.
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masa0x
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Post by masa0x »

Thank you for advice.
npc_ichthyosaurs came to move in water.
I released ep2_bossrush_v1c of the correction version. :D
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Post by fug4life »

Good, I'm still keeping an eye on all these updates for the mappack ;)
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Blues
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Post by Blues »

Nice. I always liked bossrush, though i get killed very often :)
Now with realy ichthyosaurs it's even better.
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