
Today we release a content and fixes patch which brings the mod to version 1.33.
* Changes / Fixes
- Added Hand Grenades to weapon_scripted.
- Added some skill convars for fast zombie.
- Added points saving for players that get dropped from the server for any reason.
- Added sv_mapmodifyfile convar. Set this to the name of a mapadd script to be used on the next map instead of the default. Mounting settings will still be grabbed from the default mapadd script.
- Added sk_stalker_aggressive, which if set to 1, will force the Stalker to attack even when unprevoked.
- Added OnPlayerSpawn output to player spawn ents.
- NPC melee attacks being interupted by damage has been tweaked slightly to prevent stuttering.
- Made some alterations to the custom player model system.
- Shield now protects against Nervegas, Poison, Radiation, and Acid damage.
- Re-activated player lag compensation for teamplay maps and when friendly fire is on.
- Show all players key will now only show players on your team.
- Attention and medic calls will now only appear to/from players on your team.
- Fixed several team changing exploits and bugs.
- Fixed module models.
- Fixed a crash related to the hud waypoint system.
- Fixed some exploits related to Spectator mode.
- Fixed several point_message_multiplayer bugs.
- Fixed some infinite sound loops.
- Fixed logic_merchant_relay purchase sound playing everywhere.
* Map Updates
- Updated oc_breakout.
- Updated oc_courier.
- Updated oc_harvest.
- Updated oc_kake to version k.
- Updated oc_stitches series.
- Updated z_harrier2 to version f.
- Added our new lobby map created by Tysn, oc_lobby.
Check the downloads section for some official download links. 1.33 also brings with it a full installer for those new with the mod.