A bit of an update, I'll use this thread to talk about mapadds.
So the last mapadd I show'd dod:s map in black and white. That map I work on and off but tbh haven't progressed far. Lack of motivation is the fact I've only converted one dod:s weapon and that shoots from the players origin as I suspect they all will unless something with the attachments gets fixed. I just at the moment don't have the know how or a model decompiler that works. My sdk is truly a mess. So, this map is sort of on hold, but perhaps I'll finish as I really like the concept I came up with for this one.
Mappadding is by no means easy in some ways and yet easy in others, with hammer and oc you can produce quite good mapadd
mini missions though in other ways you are very restricted with what you can A). In hammer do B). With a map you didn't design do.
I still feel W0rf0x did a top notch job with de_port he picked very good entities to use for that particular map (gand aswell with cs_militia. I think I like what I've done so far though to come up with new ideas always gets harder.
WIP cs_assault is the only other mapadd I have in the works for cs:s, which will be an assassination map (trying to make good use of sniper weapons).
I have talked with W0rf0x about cs_compound before (A nice high skybox could perhaps use air npcs).
I've looked at de_train a lot.
And have wondered around the rest looking for ideas possibilities. So If anyone has any ideas requests please let me know. Or If you think your up to the job you should have a go, i'm willing to try help.
On that note:
I have just completed one more cs:source mapadd:
de_dust:
I liked using grunts in all my mapadds though feel I never gave the player a decent fight against the grunts. This will probably be the last time I make a cs:s mapadd with them, next I'm going combine or xen only.
So, de_dust is complete but I'm actually making this a double mission so you can add de_dust2 to the list (And the way things look I think I can complete 2 by within a day).
Basically I don't want to get your hopes up, as de_dust is limited, It'll be a gun fight and not much else, same with de_dust2, I've added an objective but both mapadds will be the same just location different.
Having said that, it fairly tough.
Going back to getting others to mapadd, I may consider releasing the vmf's so people can take a look? sound like a good Idea?