OK, I addressed the issues of the game_text so it shows to all players.
I have updated the link in the first post.
For anyone who has downloaded the first release before 01/10/08.
If you don't want the hassle of re-downloading. All you need to do is open up the gauntlet_modify.txt (located in you obsidian\maps\cfg folder).
Delete the text inside once you've opened it and replace with this text written below and save it.
Code: Select all
gauntlet
{
Remove
{
ClassName
{
"info_player_start" {}
"item_suit" {}
}
}
Add
{
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 -32 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 32 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 160 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 96 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 -96 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 -160 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 -224 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 -288 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 288 -319"
}
"info_player_deathmatch"
{
"angles" "0 180 0"
"origin" "464 224 -319"
}
"ai_relationship"
{
"disposition" "3"
"Reciprocal" "1"
"StartActive" "1"
"subject" "npc_turret_floor"
"target" "!player"
"targetname" "likemapadd"
"origin" "408 40 -311"
}
"logic_timer"
{
"RefireTime" "0.01"
"spawnflags" "0"
"targetname" "timermapadd"
"OnTimer" "likemapadd,ApplyRelationship,,0,-1"
"origin" "408 16 -311"
}
"game_ragdoll_manager"
{
"MaxRagdollCount" "5"
"MaxRagdollCountDX8" "-1"
"SaveImportant" "0"
"origin" "408 64 -311"
}
"point_trigger"
{
"spawnflags" "1"
"targetname" "triggerrelationship"
"TriggerRadius" "3400"
"OnStartTouch" "likemapadd,ApplyRelationship,,0,-1"
"origin" "408 -56 -311"
}
}
Modify
{
ClassName
{
"worldspawn"
{
"mapversion" "5"
}
}
TargetName
{
"wave1_text"
{
"spawnflags" "1"
}
"wave2_text"
{
"spawnflags" "1"
}
"00"
{
"spawnflags" "1"
}
"1"
{
"spawnflags" "1"
}
"2"
{
"spawnflags" "1"
}
"3"
{
"spawnflags" "1"
}
"4"
{
"spawnflags" "1"
}
"5"
{
"spawnflags" "1"
}
"6"
{
"spawnflags" "1"
}
"7"
{
"spawnflags" "1"
}
"8"
{
"spawnflags" "1"
}
"9"
{
"spawnflags" "1"
}
"10"
{
"spawnflags" "1"
}
"11"
{
"spawnflags" "1"
}
"12"
{
"spawnflags" "1"
}
"13"
{
"spawnflags" "1"
}
"14"
{
"spawnflags" "1"
}
"15"
{
"spawnflags" "1"
}
"16"
{
"spawnflags" "1"
}
"17"
{
"spawnflags" "1"
}
"18"
{
"spawnflags" "1"
}
"19"
{
"spawnflags" "1"
}
"20"
{
"spawnflags" "1"
}
"21"
{
"spawnflags" "1"
}
"22"
{
"spawnflags" "1"
}
"23"
{
"spawnflags" "1"
}
"24"
{
"spawnflags" "1"
}
"25"
{
"spawnflags" "1"
}
"26"
{
"spawnflags" "1"
}
"27"
{
"spawnflags" "1"
}
"28"
{
"spawnflags" "1"
}
"29"
{
"spawnflags" "1"
}
"30"
{
"spawnflags" "1"
}
"additional_turret_text"
{
"spawnflags" "1"
}
"wave3_text"
{
"spawnflags" "1"
}
"wave4_text"
{
"spawnflags" "1"
}
"wave5_text"
{
"spawnflags" "1"
}
"wave6_text"
{
"spawnflags" "1"
}
"wave7_text"
{
"spawnflags" "1"
}
"wave8_text"
{
"spawnflags" "1"
}
"nextwave"
{
"spawnflags" "1"
}
"wave9_text"
{
"spawnflags" "1"
}
"wave10_text"
{
"spawnflags" "1"
}
"wave11_text"
{
"spawnflags" "1"
}
"wave12_text"
{
"spawnflags" "1"
}
"wave13_text"
{
"spawnflags" "1"
}
"wave14_text"
{
"spawnflags" "1"
}
"wave15_text"
{
"spawnflags" "1"
}
"wave16_text"
{
"spawnflags" "1"
}
"wave17_text"
{
"spawnflags" "1"
}
"wave18_text"
{
"spawnflags" "1"
}
"wave19_text"
{
"spawnflags" "1"
}
"wave20_text"
{
"spawnflags" "1"
}
"gman_case"
{
"OnCase01" "game_end,EndGame,,60,-1"
}
}
}
SpawnItems
{
}
}
Right whats next on my list 0 things to finish!
P.s.
sorry DrewR no changing the monks weapons, it's not my map and its quite an intended feature by the maker, so I'm not going to mess with it.