[SourceMod] Obsidian Conflict Extension

This Section is all about Coding in C/C++ / Lua / SourcePawn for now...
Post Reply
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

[SourceMod] Obsidian Conflict Extension

Post by Neico »

*cough* was a bit lazy about it but now here it is:

Our "Offical" Extension to give SourceMod Coders some Access to the Obsidian Features (it don't have many, but you can request some here ;) )

you can always get Up2Date Versions of it on: http://svn.neic0.de/oc/branches/sourcemod/

user: anonsvn
pass: anonsvn

for those who want to get that file in an archive file without the need to use SVN: http://neic0.de/obsidian/ (the SourceMod .tar.gz, my server don't support zip or rar :( )

Note: More infos about what functions are available and how they work see this wiki page: <ToDo>
Last edited by Neico on Tue Dec 23, 2008 12:33 am, edited 6 times in total.
Image
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Sounds cool.

The two features are very handy. If I think of anything I'll let you know...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
sisko59
Polygon
Polygon
Posts: 21
Joined: Fri Sep 05, 2008 9:01 am
Location: France
Contact:

Post by sisko59 »

Cool. I always use the last version.

But don't download:
"No repository found in 'svn://neic0.de/branches/sourcemod/' :cry:
I am French.
Sorry for my english's language.
Correct me ;)
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

whoops... forgot the /oc
Image
sisko59
Polygon
Polygon
Posts: 21
Joined: Fri Sep 05, 2008 9:01 am
Location: France
Contact:

Post by sisko59 »

It's fabulous, the menus are directly in game!!

Good job!
I am French.
Sorry for my english's language.
Correct me ;)
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

hmm i tought of something...

would you guys have something against the idea to let the Devs which are added in the Mod (currently Skidz Hyperjag3 Neico W0rf0x and Tysn (the rest of the OC Team didn't asked for it yet)) to get special rights via this extension?

also the next version of it will have some little changes, i will make an wiki page for it to make it easier :O
Image
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

i guess i'l annouce here that i just made an obsidian plugin which creates a new admin command:

sm_playervote <Question>

i got the idea today at oc_harvest i just wondered: "sm_vote is good ok but it doesn't support more then 5 awnsers neighter direct client name support"

so i made it, it will set the Menu Title from the argument and show you a list of players you can vote for

now you can for example do: "Who should take care of the Money?"

i will add it to the svn once i added the function with the Developers to the DLL since no one seems to be bothered by that... (maybe not i don't feel like touching the oc src right now maybe when i get my Mount System fixed up)

if you have other suggestions just ask, because when i upload it i probably won't work at it for a while...
Image
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

Sounds cool!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

updated svn :O

Edit: since my server is down once again here a temp link: http://yet-another-server.com/oc/
Image
User avatar
larz
npc_combinegunship
npc_combinegunship
Posts: 726
Joined: Fri Jun 23, 2006 12:17 am
Location: Crowley, Texas
Contact:

Post by larz »

neat. maybe i can get it to work with mah servers again.
Image
Microsoft™ wrote: my favorite thing to do is rape little children
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

it does work with SourceMod 1.2 but i need to remake it since alot changed in their api :/ i just need to get some time for it (i also have fixed gamedata files for 1.2 if you need them)
Image
Dimaxa
Vertex
Vertex
Posts: 16
Joined: Wed Mar 26, 2008 7:31 pm

Post by Dimaxa »

Neico wrote:it does work with SourceMod 1.2 but i need to remake it since alot changed in their api :/ i just need to get some time for it (i also have fixed gamedata files for 1.2 if you need them)
can you share this gamedata files for sourcemod 1.2?
DNsatan
Vertex
Vertex
Posts: 19
Joined: Sun Oct 12, 2008 9:10 am

Post by DNsatan »

can you plz reupload the files I don't have a svn program and can't find file to download
or give a list of the files so I can get them from http://yet-another-server.com/oc/
MAX656
Vertex
Vertex
Posts: 5
Joined: Sun Sep 20, 2009 11:56 am

Post by MAX656 »

How you install plugins? sorry i am new to plugins.
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

basically you download the sp file and put it into the sourcemod scripting folder and then run the compile.bat, it throws the plugin then compiled in the folder compiled as .smx move that one into the plugins folder and load it via "rcon sm plugins load <plugin>" or just change the map

extensions such as dlls or sos will be handled differently
Image
Post Reply