STFU, don't dis us British.Neico wrote:maybe they are currently having "Tea Time" xDDDDD
1.33 Aftermath
I like tea. Oh and we're gettin really off topic here...
So, for 1.35 or something, do you plan to add custom melee weapon support, hyper and skidz?
Also a question for 1.34: will oc_return_c17 be officially included? if so i could just test if the trigger_changelevel works and then pakrat the stuff and upload it.
Oh and it'd be cool if the ich could walk on land. very slowly. like some crappy fish that tries to be a dinosaur
Never mind...
But i'll just fix up the model, so it won't have those shitty translucent parts anymore... maybe i'll also fix some animations, because the swimming animations suck. somehow they don't look as if it was really some fishy thing.
i noticed that in the slow swimming animation there's a translational movement of the whole model. how did you get around this in the code for the ichy? if i make a fixed model should i just do the same for this animation or should i just make it not be moved?
So, for 1.35 or something, do you plan to add custom melee weapon support, hyper and skidz?
Also a question for 1.34: will oc_return_c17 be officially included? if so i could just test if the trigger_changelevel works and then pakrat the stuff and upload it.
Oh and it'd be cool if the ich could walk on land. very slowly. like some crappy fish that tries to be a dinosaur
Never mind...
But i'll just fix up the model, so it won't have those shitty translucent parts anymore... maybe i'll also fix some animations, because the swimming animations suck. somehow they don't look as if it was really some fishy thing.
i noticed that in the slow swimming animation there's a translational movement of the whole model. how did you get around this in the code for the ichy? if i make a fixed model should i just do the same for this animation or should i just make it not be moved?
1.35 Ideas already! LoL (I know you mean 1.34).Blues wrote:I like tea. Oh and we're gettin really off topic here...
So, for 1.35 or something, do you plan to add custom melee weapon support, hyper and skidz?
Also a question for 1.34: will oc_return_c17 be officially included? if so i could just test if the trigger_changelevel works and then pakrat the stuff and upload it.
Oh and it'd be cool if the ich could walk on land. very slowly. like some crappy fish that tries to be a dinosaur
Never mind...
But i'll just fix up the model, so it won't have those shitty translucent parts anymore... maybe i'll also fix some animations, because the swimming animations suck. somehow they don't look as if it was really some fishy thing.
i noticed that in the slow swimming animation there's a translational movement of the whole model. how did you get around this in the code for the ichy? if i make a fixed model should i just do the same for this animation or should i just make it not be moved?
I have seen an Ichy on land before but that was a bug. To be honest a fish is a fish why change it, it scares the hell out of me when its in the water already
As i know that skidz wants to get 1.34 out without adding any complicated stuff anymore, i really mean 1.35
Also the name 'ichthyosaur' indicates that it is some kind of dinosaur, so i think it should either totally stay in water or not get stuck while trying to get out of the water and have a sun bath as it does now. xD
Also the name 'ichthyosaur' indicates that it is some kind of dinosaur, so i think it should either totally stay in water or not get stuck while trying to get out of the water and have a sun bath as it does now. xD
Ya see it just wants to eat curry with me.Blues wrote:As i know that skidz wants to get 1.34 out without adding any complicated stuff anymore, i really mean 1.35
Also the name 'ichthyosaur' indicates that it is some kind of dinosaur, so i think it should either totally stay in water or not get stuck while trying to get out of the water and have a sun bath as it does now. xD
But those things do scare the shit out of me.