oc_waking_dead
loved the map and Neio really thx for the map mirror the your url i got a high donwload speed o_O from 40kbs(rapidshare) to 105kbs(your site) anyway the custom guns didn t had sound and i saw some floating cars(awesome >D) but the rest was fine maybe in the future a waking dead 2
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well see ya later all
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well see ya later all
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- npc_combinegunship
- Posts: 782
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Hey all, sorry I've been away for a while - had a large software engineering project due for school, I was pulling all-nighters to get that done, so i didn't have much time for mapping But now finals are coming up and I'll have a bit more time.
I knew a few bugs were there, but you certainly found some new ones. Most of them must have come from my crappy pakratting
Not sure what to do about the fade distance... without it on the map gets really laggy (poor design in places I guess...). I dunno. I'll see what extending it does.
As to the custom weapons, what do people think of them? Keep? Lose? Fix?
I thought they were kind of fun to use - different than constantly using the same weapons all the time. And I found that the deagle in particular was the best weapon to take down zombies. I liked unloading with the SAW too.
Thanks for all the compliments! I'm still really busy with school, but I'll try to re-work the map and fix those errors.
BTW, did anyone find any of the "achievements" i kept in?
Thanks! And yes, there's a lot of maps that need my work... though I've been thinking of a number of solutions to problems I was having - look forwards to it!!fug4life wrote:Well done DaMaN, a well deserved break is due for you, but once you've rested, It's back to work!
Return to c17 needs you!
Also Antlion attack need your help!
Downloading will have a play in an hour or two!
EDIT: aside from the minor bugs another well made map from you, was fun too play, all in all I enjoyed!
Hmph. So much for thinking it was release-worthyW0rf0x wrote:Very nice map, played it 2 times in a row
But there are some problems:
-The custom weapons dont work, i had to extract them from the map and had to create a .res file for other players to get them to work, and some of them are left handed.
-The oicw model was missing.
-The world fading distance is maybe good for the performance, but is a bit annoying on the last fight, especialy when you try to snipe the zombies, because they often run too far away and fade out.
and here are some of the general map bugs i found:
^model texture?^
I knew a few bugs were there, but you certainly found some new ones. Most of them must have come from my crappy pakratting
Not sure what to do about the fade distance... without it on the map gets really laggy (poor design in places I guess...). I dunno. I'll see what extending it does.
Thanks! I'll have to fix those cars and make the text appear for longer periods of time.Neico wrote:...anyways this map i not bad (i love the music ) but there also some bugs like floating cars or generally objects or some pieces of the Text can´t be read because it disapear way too fast but execpt that it´s nice
destu wrote:it does that on all custom weapons. and DaMaN, maybe you should remove all the custom weapon shit, i mean they dont even work properly + everyone looks retarded when holding customweaponzskidz wrote:He needs a corrected w model for the ak, and Valve totally screwed up the sound system and custom sound scripts don't work.
I thought I did bsp zip them all... Guess not. I'll double-check it next release.Fire_cube wrote:and theyre not that powerful
and I hate the fact that i have to install css just for the models
my hd is only 40 gb big, i cant waste space just like that - bspzip next time please
As to the custom weapons, what do people think of them? Keep? Lose? Fix?
I thought they were kind of fun to use - different than constantly using the same weapons all the time. And I found that the deagle in particular was the best weapon to take down zombies. I liked unloading with the SAW too.
Hehe, yea I was kind of thinking that the map could be linked into a sequel... perhaps next halloween.Cloud wrote:loved the map and Neio really thx for the map mirror the your url i got a high donwload speed o_O from 40kbs(rapidshare) to 105kbs(your site) anyway the custom guns didn t had sound and i saw some floating cars(awesome >D) but the rest was fine maybe in the future a waking dead 2??
Thanks! It's a long one alrightTono-Tako wrote:I just played your map, fraking awesome, took me 1 hr. 27 mins alone
good work.
Thanks for all the compliments! I'm still really busy with school, but I'll try to re-work the map and fix those errors.
BTW, did anyone find any of the "achievements" i kept in?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Attention server admins:
Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
Download this and put it in your servers maps/cfg folder to make it less of an rushers paradise.19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "world"
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I tried to be an asshole and skip the whole map but i failed hard"
19:51:17 L 12/26/2008 - 19:51:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "omg"
19:52:15 L 12/26/2008 - 19:52:17: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "crowbar"
19:52:15 L 12/26/2008 - 19:52:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I couldnt resist being an asshole and my game will be shut down as punishment"
19:52:18 L 12/26/2008 - 19:52:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" disconnected (reason "Disconnect by user.")
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
- Makrontt le nécron
- npc_citizen
- Posts: 198
- Joined: Wed Aug 27, 2008 2:01 pm
- Location: France
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
OMG!W0rf0x wrote:Attention server admins:
Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
Download this and put it in your servers maps/cfg folder to make it less of an rushers paradise.19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "world"
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I tried to be an asshole and skip the whole map but i failed hard"
19:51:17 L 12/26/2008 - 19:51:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "omg"
19:52:15 L 12/26/2008 - 19:52:17: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "crowbar"
19:52:15 L 12/26/2008 - 19:52:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I couldnt resist being an asshole and my game will be shut down as punishment"
19:52:18 L 12/26/2008 - 19:52:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" disconnected (reason "Disconnect by user.")
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
- Supahchikin
- npc_helicopter
- Posts: 897
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- Location: The magical land of Boredom.
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- Pixel
- Posts: 4
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
<3W0rf0x wrote:Attention server admins:
Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to find a way to pass that protection, their game will be shut down, heres an example how nice it works:
Download this and put it in your servers maps/cfg folder to make it less of an rushers paradise.19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "world"
19:51:15 L 12/26/2008 - 19:51:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I tried to be an asshole and skip the whole map but i failed hard"
19:51:17 L 12/26/2008 - 19:51:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "omg"
19:52:15 L 12/26/2008 - 19:52:17: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" committed suicide with "crowbar"
19:52:15 L 12/26/2008 - 19:52:18: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" say "I couldnt resist being an asshole and my game will be shut down as punishment"
19:52:18 L 12/26/2008 - 19:52:20: "g8rhead<493><STEAM_0:0:15511410><Unassigned>" disconnected (reason "Disconnect by user.")
http://w0rf0x.de/obsidianconflict/oc_wa ... modify.txt
Thanks!(-TLD-)Orange wrote:Oh god i love this map,quite nice for RPing.
Thanks! And yes, it did take quite a while to put together. I never seem to be able to map anything with great speed.Headcrab Zombie wrote:Very good map. Very detailed and must've took you awhile to put together.
Speaking of which, I've been incommunicado for a while now. Life's life, and shit happens - I'm not going to keep going on about it. Don't worry, nothing bad has happened, I've just been really busy. Just letting you know that neither OC nor mapping have left my mind.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/