broken escape part 2
I love the skybox so much. Looks pretty. A little suggestion on Part 1, is that you make a limit of Soldiers spawning. It is sorta annoying when they come and kill you behind your back, as you kill one of the Striders or Chopper. When I play with 8 players, everybody just die.
I suppose that this is the wrong thread.
I suppose that this is the wrong thread.
I think W0rf0x is done and dusted with part1. I want to see part 2 A& B done!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- Polygon
- Posts: 30
- Joined: Mon Aug 18, 2008 11:59 am
Looking better, lighting has improved. floor needs a drop in level.
for us lucky enough to play 2a will know 2b is going to going to be equally as good.
Damit W0rf0x, quit l4d alreay!!!!
for us lucky enough to play 2a will know 2b is going to going to be equally as good.
Damit W0rf0x, quit l4d alreay!!!!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
As you can see i added a poll, fact is i just cant get myself to work on the 2nd map very often, which caused me to hold back the finished first map of it, and thats since a long time now, so im considering releasing the first map stand-alone, as its a pretty good and fun map, at least thats what every tester said, and i find it pretty good too.(of course i do )
If the poll turns out positive, im going to compile a public-ready version and release it in a few days.
Here are screenshots of the first map, the version that will be released will have a few changes though:
If the poll turns out positive, im going to compile a public-ready version and release it in a few days.
Here are screenshots of the first map, the version that will be released will have a few changes though:
Some new screenshots of 2b:
Looks like my constant mapping block for that map is gone, im finally motivated to work on that map again, im redesigning whole areas to let them look more like combine architecture and to allow better gameplay, the rooms i posted above now replace boring simple gangways for example.
Looks like my constant mapping block for that map is gone, im finally motivated to work on that map again, im redesigning whole areas to let them look more like combine architecture and to allow better gameplay, the rooms i posted above now replace boring simple gangways for example.