when I play the previous version ( oc_paysanB02 ) ep2 models are visible ingame, so I think the problems com from the compilation.
here is my log :
Code: Select all
** Executing...
** Command: "d:\jeux\steam\steamapps\steevmau\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\jeux\steam\steamapps\SourceMods\obsidian" "D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: d:\jeux\steam\steamapps\SourceMods\obsidian\materials
Loading D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.vmf
Patching WVT material: maps/oc_paysan/nature/blenddirtgrass008a_wvt_patch
Patching WVT material: maps/oc_paysan/nature/blendrockdirt008c_wvt_patch
Patching WVT material: maps/oc_paysan/nature/red_grass_wvt_patch
Patching WVT material: maps/oc_paysan/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/oc_paysan/nature/blendgrassgravel01_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (8832, 3824, 512)
env_cubemap pointing at deleted brushside near (8832, 3824, 512)
env_cubemap pointing at deleted brushside near (8832, 3824, 512)
env_cubemap pointing at deleted brushside near (507, 688, 1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 752 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1275010 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9367 texinfos to 4589
Reduced 1038 texdatas to 793 (45492 bytes to 35205)
Writing D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.bsp
23 seconds elapsed
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\jeux\steam\steamapps\steevmau\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\jeux\steam\steamapps\SourceMods\obsidian" -fast "D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
2 threads
reading d:\jeux\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.bsp
reading d:\jeux\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.prt
2660 portalclusters
8078 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 560229 visible clusters (0.00%)
Total clusters visible: 4217622
Average clusters visible: 1585
Building PAS...
Average clusters audible: 2451
visdatasize:1545689 compressed from 1787520
writing d:\jeux\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.bsp
12 seconds elapsed
** Executing...
** Command: "d:\jeux\steam\steamapps\steevmau\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\jeux\steam\steamapps\SourceMods\obsidian" "D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']
Loading d:\jeux\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.bsp
Setting up ray-trace acceleration structure... Done (7.93 seconds)
13172 faces
8 degenerate faces
10317710 square feet [1485750272.00 square inches]
442 Displacements
466231 Square Feet [67137376.00 Square Inches]
13164 patches before subdivision
149446 patches after subdivision
sun extent from map=0.069756
98 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (193)
transfers 16988387, max 1668
transfer lists: 129.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(405216, 403330, 291627)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(90798, 80833, 48806)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19791, 15963, 8002)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(5156, 3822, 1601)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1421, 977, 348)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(427, 272, 82)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(136, 81, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(46, 26, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(16, 9, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(6, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0966 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (34)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
4 of 4 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (134)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 439/1024 21072/49152 (42.9%)
brushes 3251/8192 39012/98304 (39.7%)
brushsides 22784/65536 182272/524288 (34.8%)
planes 14948/65536 298960/1310720 (22.8%)
vertexes 24014/65536 288168/786432 (36.6%)
nodes 8389/65536 268448/2097152 (12.8%)
texinfos 4589/12288 330408/884736 (37.3%)
texdata 793/2048 25376/65536 (38.7%)
dispinfos 442/0 77792/0 ( 0.0%)
disp_verts 16338/0 326760/0 ( 0.0%)
disp_tris 23264/0 46528/0 ( 0.0%)
disp_lmsamples 795842/0 795842/0 ( 0.0%)
faces 13172/65536 737632/3670016 (20.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9443/65536 528808/3670016 (14.4%)
leaves 8829/65536 282528/2097152 (13.5%)
leaffaces 15295/65536 30590/131072 (23.3%)
leafbrushes 6690/65536 13380/131072 (10.2%)
areas 7/256 56/2048 ( 2.7%)
surfedges 100410/512000 401640/2048000 (19.6%)
edges 62328/256000 249312/1024000 (24.3%)
LDR worldlights 98/8192 8624/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 1255/32768 12550/327680 ( 3.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 23049/65536 46098/131072 (35.2%)
cubemapsamples 187/1024 2992/16384 (18.3%)
overlays 230/512 80960/180224 (44.9%)
LDR lightdata [variable] 7835872/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1545689/16777216 ( 9.2%)
entdata [variable] 703751/393216 (179.0%) VERY FULL!
LDR ambient table 8829/65536 35316/262144 (13.5%)
HDR ambient table 8829/65536 35316/262144 (13.5%)
LDR leaf ambient 39312/65536 1100736/1835008 (60.0%)
HDR leaf ambient 8829/65536 247212/1835008 (13.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/531288 ( 0.0%)
dtl prp lght [variable] 1/254 ( 0.4%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/46244 ( 0.0%)
pakfile [variable] 20086884/0 ( 0.0%)
physics [variable] 1275010/4194304 (30.4%)
physics terrain [variable] 105954/1048576 (10.1%)
Level flags = 0
Total triangle count: 35928
Writing d:\jeux\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.bsp
8 minutes, 35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\JEUX\steam\steamapps\steevmau\sourcesdk_content\obsidian\oc_paysan.bsp" "d:\jeux\steam\steamapps\SourceMods\obsidian\maps\oc_paysan.bsp"