
now when i export it as smd and compile it, the mesh will have its initial size again (the one it had after exporting it from gta: sa)

now this messes the playermodel up a lot, at least i think thats the reason why it looks like this:

even when i compile it as a static prop only its still too small, so for some reason my xsi keeps exporting the old, unscaled mesh.

Any help would be appreciated, and just so you know: im still a bit unfamiliar with xsi, im currently trying to get into it.