No idea if there will be AI or not, I am not sure how I could make it so player's have a choice.
I'll post pictures when I can get it to compile, so far I have just been fixing textures and deleting useless parts of the map.
This is the compile log, as you can see at the end it failed(file not found).
Code: Select all
** Executing...
** Command: "c:\program files\steam\steamapps\gjsdeath\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Obsidian" "C:\Program Files\Steam\SteamApps\map projects\silo"
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
Valve Software - vbsp.exe (Mar 5 2009)
2 threads
materialPath: c:\program files\steam\steamapps\SourceMods\Obsidian\materials
Loading C:\Program Files\Steam\SteamApps\map projects\silo.vmf
material "concrete/ep2_concretewall01c" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01C
material "concrete/ep2_concretewall01b" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01B
material "concrete/concreteceiling_bunker01a" not found.
Material not found!: CONCRETE/CONCRETECEILING_BUNKER01A
material "concrete/ep2_concretewall01e" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01E
material "concrete/concretewall_bunker07a" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER07A
material "concrete/concretewall_bunker07c" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER07C
material "concrete/concretewall_bunker07b" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER07B
material "concrete/ep2_concretewall01a" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01A
material "concrete/concretewall_bunker07d" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER07D
material "metal/metalgrate_silo01a" not found.
Material not found!: METAL/METALGRATE_SILO01A
material "metal/metalgrate_silo01b" not found.
Material not found!: METAL/METALGRATE_SILO01B
material "nature/snowy_treeline001" not found.
Material not found!: NATURE/SNOWY_TREELINE001
material "effects/display_silodoors" not found.
Material not found!: EFFECTS/DISPLAY_SILODOORS
material "concrete/concretewall_bunker05b" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER05B
material "metal/metaltruss029a" not found.
Material not found!: METAL/METALTRUSS029A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (2112.00 -10608.00 -1224.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2138.0 -10562.0 -1152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2200.0 -10624.0 -1168.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2074.0 -10506.0 -1168.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2208.0 -10624.0 -1276.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2232.0 -10624.0 -1276.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2232.0 -10624.0 -1228.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2134.0 -10566.0 -1276.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2074.0 -10506.0 -1232.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 668:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 714 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 76, max 64)
Overlay decals/trashdecal03a at 1343.6 -11243.8 -320.0
** Executing...
** Command: "c:\program files\steam\steamapps\gjsdeath\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Obsidian" "C:\Program Files\Steam\SteamApps\map projects\silo"
Valve Software - vvis.exe (Mar 5 2009)
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
2 threads
reading c:\program files\steam\steamapps\map projects\silo.bsp
Error opening c:\program files\steam\steamapps\map projects\silo.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\gjsdeath\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Obsidian" "C:\Program Files\Steam\SteamApps\map projects\silo"
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file c:\program files\steam\steamapps\SourceMods\Obsidian\gameinfo.txt
GameInfo, FileSystem, SearchPaths,
Valve Software - vrad.exe SSE (Mar 5 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\map projects\silo.bsp
Error opening c:\program files\steam\steamapps\map projects\silo.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\map projects\silo.bsp" "c:\program files\steam\steamapps\SourceMods\obsidian\maps\silo.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."