The vehicles present aren't making sense. The Van, maybe. But why is there a Towtruck at an old warehouse? And most of all, the Tanker. It has no room to turn around. So why is it there?
Also: You should add some vents, or air conditioners, to the top of the buildings. Maybe some electrical wires too.
Here, as you asked.. even more than you asked.
One problem though, how do i remove that "Shiny" look on those windows?
I mean, it's only shows in dark areas.. Gordons weapons are also like that in the dark.. I just need to place env_cubemap entities? or i need to lit the map up?
I laughed my arse of at the citizen cowering behind the table, nice use of scripted sequences. I think stuff like that really gives a nice touch to maps.
I'm looking forward to your work. Any plans on tidying up the last two maps? I dont wanna break your concentration whilst your on a role with this one.
Oh and sky box looks good and so does map detail.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.