Description:
*Team deathmatch, Red vs Blue!
*Random Spawning
*Hl2 weapons & items + obsidian default.
*Timelimit set to 15 minutes default but configurable via mapname_cfg.txt
Modified Maps (11 total):
boot_camp
bounce
crossfire
datacore
frenzy
lambda_bunker
rapidcore
snarkpit
stalkyard
subtransit
undertow
Pictures for nostalgic purposes:
IMPORTANT!!!
Taken from the readme.txt:
Code: Select all
At the time of writing Halflife Death Match Source's content is not mountable in Obsidian Conflict.
You will need:
Halflife:Source Mounted! And the Maps, Models and Materials extracted from halflife deathmatch source GCF to the relevant obsidian folders.
Files needed are:
All maps (.bsp) files from the maps folder to your obsidian\maps folder
All materials from the materials folder to your obsidian\materials folder
All files from the models\mp folder to your obsidian\models\mp folder (you will have to create the mp folder for the files to go into first).
For now both the Server and the Client needs these files in order to play.
Notes:
Map time limit can be set in the mapname_cfg.txt as well as other cvars, gauss jumping is allowed as its needed in some maps to reach usually un-obtainable areas.
subtransit has an ichy floating about in the pool! :o
http://www.filefront.com/14727481/halfl ... tdm_oc.rar
Why do it? One I wanted to get more out of my Halflife:Source purchase and two because I can and I see no harm in having team deathmatch as a sideline. I would really love to see the content mountable if possible
Enjoy!
fug