oc_osprey
Hehe, I like the map alot xD I remember the map very well, so for me it's easy to re-build it with all nearly perfect in my head xD
But I just ran into a problem.
I want the 2 Blast Doors, that are in the main room ,to open to the left and to the right, but I dont know how to do this(even if it is maybe a noobish step to do xD).
I tried changing the angles but no luck atm.....anyone know a solution?
But I just ran into a problem.
I want the 2 Blast Doors, that are in the main room ,to open to the left and to the right, but I dont know how to do this(even if it is maybe a noobish step to do xD).
I tried changing the angles but no luck atm.....anyone know a solution?
Move direction? The doors should have a key called that.Maxunit wrote:Hehe, I like the map alot xD I remember the map very well, so for me it's easy to re-build it with all nearly perfect in my head xD
But I just ran into a problem.
I want the 2 Blast Doors, that are in the main room ,to open to the left and to the right, but I dont know how to do this(even if it is maybe a noobish step to do xD).
I tried changing the angles but no luck atm.....anyone know a solution?
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- Polygon
- Posts: 41
- Joined: Wed Aug 09, 2006 1:02 pm
Thanks for the info's, checked everything again...i had some probs...the trigger tutorial i followed was for a door, that needs 2 people to open(coop) and just once...i found a tut, how to do a normal door with a normal trigger for opening it always xD
EDIT:
F*ck, the doors are still not moving to the left/to the right....i picked the ball and put it there, where i want to the doors to move too, but nothing happens...the move a bit forward, then back to the old position...what's wrong?
PS: The Pitch etc are both "0 0 0"(nothing changed with moving the ball)
EDIT:
F*ck, the doors are still not moving to the left/to the right....i picked the ball and put it there, where i want to the doors to move too, but nothing happens...the move a bit forward, then back to the old position...what's wrong?
PS: The Pitch etc are both "0 0 0"(nothing changed with moving the ball)
The door movement is defined in your birds eye view of hammer, so if you want a door to move left you would point the arrow in the circle under the Move Direction key to left. (or change the middle number, yaw, to 180). Same if you want it to move north, south or east.
Also, up and down is defined by the pitch, -90 being up and 90 being down.
Also, up and down is defined by the pitch, -90 being up and 90 being down.
1. Doors:
I got the doors working. YAY! Now I need to do this for the main door
2. Release:
I think, that I can maybe do a Pre-Beta release tommorow. I will work longer on it today, adding some more npc spawnpoints and doing some more detailed stuff...i just need to add some more NPC's to the second floor, adding more rock clusters to the map, to add more detail.
I will post some screens in around an hour, so that I have done at least minimal details.
3. NPC's working so far:
1x Osprey Protection Citizens (if they die, they respawn)
3x Combines (15 combines at once, one is respawning if one dies)
1x Headcrabs
4: NPC's on their way:
Vortigaunts
Houndeyes
Zombines
Ceiling Turrets
Metropolice (using the rope feature to get into the building)
There's even more planed and to be added untill the final release, that can take some time. I will have to learn how to use triggers and buttons, so that I can add effect things like that a door opens, a explosion appears and the door wont move anymore etc...like in the original map. I even have to learn, how a friendly npc will do actions like walking to a button, activating it and then going to the next door etc.
Be prepared to get a oc_osprey map like the original one.
I got the doors working. YAY! Now I need to do this for the main door
2. Release:
I think, that I can maybe do a Pre-Beta release tommorow. I will work longer on it today, adding some more npc spawnpoints and doing some more detailed stuff...i just need to add some more NPC's to the second floor, adding more rock clusters to the map, to add more detail.
I will post some screens in around an hour, so that I have done at least minimal details.
3. NPC's working so far:
1x Osprey Protection Citizens (if they die, they respawn)
3x Combines (15 combines at once, one is respawning if one dies)
1x Headcrabs
4: NPC's on their way:
Vortigaunts
Houndeyes
Zombines
Ceiling Turrets
Metropolice (using the rope feature to get into the building)
There's even more planed and to be added untill the final release, that can take some time. I will have to learn how to use triggers and buttons, so that I can add effect things like that a door opens, a explosion appears and the door wont move anymore etc...like in the original map. I even have to learn, how a friendly npc will do actions like walking to a button, activating it and then going to the next door etc.
Be prepared to get a oc_osprey map like the original one.