Release your amazing Map creations here!
sven666
npc_citizen
Posts: 160 Joined: Tue Aug 05, 2008 12:42 am
Location: Toulouse France
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by sven666 » Tue Mar 16, 2010 12:42 am
yes, use mine !
Old
Beanbrains
prop_static
Posts: 67 Joined: Mon Mar 08, 2010 7:52 pm
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by Beanbrains » Tue Mar 16, 2010 1:48 am
But then i can't call it a carpet fish
. Alright, will see if i can get it into version 4. Where are these fish models of yours?
Also, can any prop types be toggled like func_brush? (makes it vanish/appear), I kind of need it to do that.
Axel_m3sh
npc_combine_elite
Posts: 469 Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?
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by Axel_m3sh » Tue Mar 16, 2010 6:12 am
I'm not sure entirely but I think prop_dynamic(s) have a disable and enable function which basically makes then invisible/disappear or something, try experimenting
BigFoot
prop_static
Posts: 86 Joined: Thu Dec 03, 2009 11:57 pm
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by BigFoot » Tue Mar 16, 2010 12:25 pm
Otherwise, if that won't work you might try setting alpha to 0 / 255 and toggling physics off / on.
JerC
Donator
Posts: 914 Joined: Fri Jan 30, 2009 1:37 pm
Location: France
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by JerC » Tue Mar 16, 2010 12:26 pm
Talking of carpet fishes,are they even catchable?
I Was fishing a whole game,and all I was getting was wood fishes.
Beanbrains
prop_static
Posts: 67 Joined: Mon Mar 08, 2010 7:52 pm
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by Beanbrains » Tue Mar 16, 2010 3:08 pm
-=jerC=- wrote: Talking of carpet fishes,are they even catchable?
I Was fishing a whole game,and all I was getting was wood fishes.
Was the server running V3? They weren't in the previous version. You need to move away from the spawn area to catch them if you are playing V3.
BigFoot
prop_static
Posts: 86 Joined: Thu Dec 03, 2009 11:57 pm
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by BigFoot » Tue Mar 16, 2010 6:48 pm
Get to the island (the bigger one) and you will catch many of them.
Btw. I'm making a perch model now... cause I liked the idea of fishing perches on your map...
JerC
Donator
Posts: 914 Joined: Fri Jan 30, 2009 1:37 pm
Location: France
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by JerC » Tue Mar 16, 2010 8:52 pm
Ah.
And Data,When using a boat,I easily get back in them,and I never lost my weapons.
BigFoot
prop_static
Posts: 86 Joined: Thu Dec 03, 2009 11:57 pm
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by BigFoot » Wed Mar 17, 2010 12:09 am
showing off the future perch a little
just have to put these together and maybe do some animating...
Vasili
npc_helicopter
Posts: 901 Joined: Wed Aug 02, 2006 8:22 pm
Location: England
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by Vasili » Wed Mar 17, 2010 12:13 am
Please tell me that won't be like the Perch in Dwarf Fortress.
BigFoot
prop_static
Posts: 86 Joined: Thu Dec 03, 2009 11:57 pm
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by BigFoot » Wed Mar 17, 2010 12:16 am
i don't know, what's the perch in dwarf fortress like?
Beanbrains
prop_static
Posts: 67 Joined: Mon Mar 08, 2010 7:52 pm
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by Beanbrains » Wed Mar 17, 2010 12:35 am
BigFoot wrote: (pic)
showing off the future perch a little
just have to put these together and maybe do some animating...
Nice! Will definitely use this, wont need animations though as it would be rather creepy to have the fish impaled on the hook and still wriggling
.
BigFoot wrote: i don't know, what's the perch in dwarf fortress like?
Fish in dwarf fortress tend to slaughter anything that comes near them. Especially zombie fish.
BigFoot
prop_static
Posts: 86 Joined: Thu Dec 03, 2009 11:57 pm
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by BigFoot » Wed Mar 17, 2010 1:10 am
Beanbrains wrote:
Nice! Will definitely use this, wont need animations though as it would be rather creepy to have the fish impaled on the hook and still wriggling
.
why creepy, that's what it is like in rl, lol
Axel_m3sh
npc_combine_elite
Posts: 469 Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?
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by Axel_m3sh » Wed Mar 17, 2010 5:40 am
-=jerC=- wrote: Talking of carpet fishes,are they even catchable?
Use dust motes as bait
Also if zombie fishes existed, I'd use em in a map lol